My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Golem Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Mega Minion X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Mega Minion
Zap
Fire Spirit Archers Inferno Tower X-Bow
Barbarian Barrel
Fire Spirit Archers Inferno Tower X-Bow
The Log
Fire Spirit Archers X-Bow
Earthquake
Archers Inferno Tower X-Bow
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mega Minion
Fireball
Archers Mega Minion Inferno Tower X-Bow
Poison
Archers Mega Minion Inferno Tower X-Bow
Lightning
Ice Golem Mega Minion Inferno Tower X-Bow
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem The Log Archers Mega Minion Inferno Tower Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem The Log Archers

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Mega Minion X-Bow
Archers
Ice Golem X-Bow
Ice Golem
Archers Mega Minion X-Bow Fire Spirit
Mega Minion
Ice Golem Fire Spirit X-Bow
Inferno Tower
Rocket
X-Bow
X-Bow
Ice Golem The Log Fire Spirit Archers Mega Minion Rocket
The Log
X-Bow

Defense Synergies 6 13

Fire Spirit
Ice Golem Inferno Tower The Log
Archers
Ice Golem Mega Minion Inferno Tower X-Bow The Log
Ice Golem
Archers Mega Minion Inferno Tower X-Bow Fire Spirit The Log
Mega Minion
Ice Golem Archers Inferno Tower X-Bow The Log
Inferno Tower
Ice Golem The Log Fire Spirit Archers Mega Minion X-Bow
Rocket
The Log
X-Bow
Ice Golem The Log Archers Mega Minion Inferno Tower
The Log
Inferno Tower X-Bow Fire Spirit Archers Ice Golem Mega Minion Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Mega Minion Inferno Tower X-Bow The Log
Inferno Tower Mega Minion X-Bow The Log
Inferno Tower Rocket Fire Spirit Archers Mega Minion
Inferno Tower Mega Minion
Rocket X-Bow The Log
The Log Fire Spirit Archers Mega Minion X-Bow
Mega Minion Inferno Tower Rocket Fire Spirit Archers X-Bow
Rocket Ice Golem Inferno Tower X-Bow The Log
Inferno Tower X-Bow
Fire Spirit Archers Ice Golem Inferno Tower
Archers Ice Golem Mega Minion X-Bow The Log
Mega Minion Inferno Tower Archers
Inferno Tower Fire Spirit Rocket X-Bow The Log
Fire Spirit Rocket Mega Minion X-Bow The Log
Inferno Tower X-Bow
Inferno Tower Rocket X-Bow The Log
Inferno Tower X-Bow
Fire Spirit Archers Mega Minion X-Bow The Log
The Log Fire Spirit Archers Ice Golem Mega Minion
Inferno Tower
Fire Spirit Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Inferno Tower X-Bow
Archers Ice Golem Mega Minion Rocket X-Bow The Log
Ice Golem Inferno Tower Rocket The Log
Rocket Ice Golem Inferno Tower X-Bow The Log
Inferno Tower
Fire Spirit Rocket Archers Ice Golem
Rocket Archers Ice Golem Mega Minion Inferno Tower
Inferno Tower
Rocket Ice Golem Mega Minion Inferno Tower X-Bow The Log
Inferno Tower Mega Minion
Mega Minion Inferno Tower
Rocket The Log
Rocket Ice Golem Inferno Tower
Archers
Inferno Tower Archers Ice Golem Mega Minion Rocket X-Bow The Log
Archers Ice Golem Mega Minion Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket X-Bow The Log
X-Bow The Log
Rocket X-Bow The Log
Ice Golem Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Ice Golem Mega Minion Rocket
Fire Spirit Archers The Log
X-Bow The Log Fire Spirit Ice Golem
The Log X-Bow
Rocket Fire Spirit X-Bow
Rocket X-Bow The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Ice Golem The Log
Rocket X-Bow
Ice Golem X-Bow The Log
Rocket X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket
Rocket Fire Spirit Archers Mega Minion X-Bow The Log
Rocket Fire Spirit X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket X-Bow The Log
Rocket X-Bow The Log
Ice Golem The Log Fire Spirit
Mega Minion
X-Bow The Log
X-Bow The Log
Rocket X-Bow The Log
Fire Spirit Archers Ice Golem X-Bow
Rocket Mega Minion
Mega Minion
Rocket X-Bow The Log
Rocket
Rocket The Log
Fire Spirit Archers Rocket X-Bow
Rocket Fire Spirit Archers Mega Minion
The Log
Mega Minion Rocket
The Log Ice Golem
Rocket
Mega Minion
Rocket The Log
Rocket
Rocket X-Bow The Log

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