Deck 2.9


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Mediocre
Versatility Deck versatility Good
Synergy Deck synergy Godly!

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Tesla Ice Golem

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem X-Bow

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball Skeletons
Zap Skeletons X-Bow
Barbarian Barrel Skeletons Ice Spirit Archers
The Log Skeletons Ice Spirit Archers
Earthquake Tesla X-Bow
Arrows Archers
Royal Delivery
Fireball Archers Tesla X-Bow
Poison Archers X-Bow
Lightning Tesla X-Bow
Rocket X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Ice Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem The Log Archers Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Ice Golem The Log

Synergies   7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Tesla X-Bow Ice Spirit Ice Golem Archers
Ice Spirit + Ice Golem Skeletons Archers Tesla X-Bow
Archers + Ice Golem Ice Spirit Skeletons X-Bow
Tesla + Skeletons X-Bow Ice Spirit The Log
+ Archers X-Bow Ice Spirit Skeletons
+ X-Bow The Log
+ Ice Golem Fireball Skeletons The Log Tesla Ice Spirit Archers
+ X-Bow Tesla Fireball

Counters   47 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Archers Ice Spirit Tesla Ice Golem Fireball The Log
The Log Ice Golem Ice Spirit Archers Fireball
Fireball The Log
Ice Golem Archers Fireball Tesla
The Log Fireball Tesla Ice Spirit Ice Golem Archers
Fireball Ice Golem Tesla Ice Spirit Archers
Ice Golem The Log Fireball
Ice Spirit Archers Skeletons The Log Tesla
Ice Golem Ice Spirit The Log Tesla Skeletons
The Log
Archers Ice Golem Tesla Fireball Skeletons Ice Spirit
The Log Archers Skeletons X-Bow Tesla Ice Golem Fireball
Tesla
Ice Spirit Ice Golem Skeletons Archers
The Log Tesla Ice Golem Skeletons Fireball Ice Spirit
Tesla Skeletons Ice Spirit The Log
Tesla Ice Golem
The Log Skeletons Fireball Tesla Ice Spirit
Ice Golem The Log Archers Ice Spirit Skeletons Fireball
Fireball Tesla Archers Ice Spirit
Fireball The Log
Tesla
Fireball
Tesla Archers Skeletons
Fireball Tesla The Log X-Bow Ice Golem
Fireball Ice Golem The Log Tesla
Fireball Ice Spirit The Log Tesla
Fireball
Tesla X-Bow Fireball The Log
Fireball Ice Golem X-Bow
Fireball Tesla The Log Archers
Archers The Log Ice Golem Fireball Ice Spirit Skeletons Tesla
Fireball The Log X-Bow Archers Skeletons
Archers The Log Tesla Ice Spirit Ice Golem X-Bow Skeletons
Ice Golem Fireball Archers The Log
Tesla Ice Spirit Ice Golem Archers
Fireball Skeletons
Tesla Ice Spirit Ice Golem The Log
Skeletons Ice Spirit Ice Golem The Log
The Log Ice Spirit Tesla Fireball Ice Golem
Archers Tesla X-Bow Ice Spirit Fireball
Ice Golem Tesla
Ice Golem The Log
Fireball Tesla Archers
Ice Spirit Tesla Ice Golem
Ice Golem Tesla Archers Skeletons
Tesla Ice Golem X-Bow
Tesla
Ice Golem The Log Tesla Skeletons
Tesla
Ice Spirit Ice Golem Tesla Archers Skeletons The Log
The Log Fireball Tesla Skeletons X-Bow Archers Ice Golem
Ice Golem X-Bow Tesla Skeletons
Ice Spirit Skeletons
Skeletons Ice Golem Tesla Archers
Fireball The Log Ice Spirit Ice Golem
Fireball Ice Spirit Ice Golem Archers Tesla
Tesla Ice Spirit Fireball Archers Ice Golem Skeletons
Fireball Ice Golem Ice Spirit Tesla Archers
The Log X-Bow Fireball Archers Tesla Ice Spirit Ice Golem
Tesla The Log X-Bow
Ice Golem Archers X-Bow The Log Tesla
Ice Spirit Ice Golem Skeletons
Tesla Fireball Ice Golem Archers
Tesla Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Ice Spirit Archers Ice Golem Fireball
The Log Skeletons Tesla Ice Golem Archers Ice Spirit
The Log Ice Spirit Archers Ice Golem Tesla Skeletons
Ice Golem The Log X-Bow Archers Tesla
Ice Golem Tesla Fireball Archers Ice Spirit
The Log Ice Spirit Ice Golem Archers Tesla Skeletons
Fireball Ice Spirit Archers Tesla X-Bow Ice Golem The Log
Skeletons Tesla Archers Ice Spirit Ice Golem
Archers Fireball Tesla Ice Golem Ice Spirit
Fireball Tesla The Log X-Bow Ice Golem
Fireball Ice Golem
Ice Golem
Fireball The Log
Tesla Skeletons Archers
The Log Fireball Archers Ice Golem X-Bow
Ice Spirit Ice Golem Fireball X-Bow
Skeletons Ice Golem
Ice Spirit The Log Fireball
Ice Golem
Tesla X-Bow Archers Ice Spirit Fireball