My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Minion Horde X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Fire Spirit Barbarians Minion Horde
Zap
Fire Spirit Minion Horde X-Bow
Barbarian Barrel
Fire Spirit Ice Spirit Barbarians X-Bow
The Log
Fire Spirit Ice Spirit Barbarians X-Bow
Earthquake
Barbarians X-Bow
Arrows
Fire Spirit Ice Spirit Minion Horde
Royal Delivery
Fire Spirit Ice Spirit Barbarians Minion Horde
Fireball
Barbarians Minion Horde X-Bow
Poison
Barbarians Minion Horde X-Bow
Lightning
X-Bow
Rocket
Barbarians Minion Horde X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap The Log Tornado Barbarians Minion Horde X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Zap The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap X-Bow
Ice Spirit
Zap Barbarians Minion Horde X-Bow
Zap
Ice Spirit Tornado X-Bow Fire Spirit Minion Horde The Log
Barbarians
Ice Spirit
Minion Horde
Ice Spirit Zap
Tornado
Zap The Log
X-Bow
Zap The Log Fire Spirit Ice Spirit
The Log
X-Bow Zap Tornado

Defense Synergies 3 18

Fire Spirit
Ice Spirit Zap Tornado The Log
Ice Spirit
Zap X-Bow Fire Spirit Barbarians Minion Horde Tornado The Log
Zap
Ice Spirit Fire Spirit Barbarians Minion Horde Tornado X-Bow The Log
Barbarians
Ice Spirit Zap Minion Horde
Minion Horde
Ice Spirit Zap Barbarians Tornado The Log
Tornado
Fire Spirit Ice Spirit Zap Minion Horde X-Bow The Log
X-Bow
Ice Spirit The Log Zap Tornado
The Log
X-Bow Fire Spirit Ice Spirit Zap Minion Horde Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde X-Bow The Log
Barbarians Minion Horde Ice Spirit Zap X-Bow The Log
Barbarians Minion Horde Tornado Fire Spirit
Barbarians Minion Horde
Barbarians Tornado X-Bow The Log
Tornado The Log Fire Spirit Zap X-Bow
Minion Horde Tornado Fire Spirit Ice Spirit Zap X-Bow
Zap Barbarians X-Bow The Log
Barbarians Minion Horde Tornado X-Bow
Tornado Fire Spirit Ice Spirit Barbarians Minion Horde
Barbarians Minion Horde Zap Tornado X-Bow The Log
Minion Horde Zap Tornado
Barbarians Minion Horde Fire Spirit Ice Spirit Zap X-Bow The Log
Fire Spirit Ice Spirit Zap Barbarians Minion Horde Tornado X-Bow The Log
Barbarians Minion Horde X-Bow
Barbarians Minion Horde Tornado Ice Spirit Zap X-Bow The Log
Barbarians Minion Horde Tornado X-Bow
Fire Spirit Ice Spirit Zap Barbarians Minion Horde Tornado X-Bow The Log
Zap Tornado The Log Fire Spirit Ice Spirit Barbarians
Barbarians Tornado
Fire Spirit Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap X-Bow
Zap X-Bow The Log
Barbarians Ice Spirit Zap Minion Horde The Log
Zap Barbarians Minion Horde Tornado X-Bow The Log
Barbarians Minion Horde
Fire Spirit Ice Spirit Zap Minion Horde Tornado
Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Ice Spirit Barbarians Tornado X-Bow The Log
Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians Tornado The Log
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Ice Spirit Zap Minion Horde Tornado X-Bow The Log
Zap Barbarians Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde X-Bow The Log
Zap Tornado X-Bow The Log
Minion Horde X-Bow The Log
Barbarians The Log
Fire Spirit Zap Minion Horde The Log
Fire Spirit Ice Spirit Zap Minion Horde Tornado
Fire Spirit Minion Horde Tornado The Log
X-Bow The Log Fire Spirit Ice Spirit Zap Tornado
The Log Zap Tornado X-Bow
Fire Spirit Minion Horde Tornado X-Bow
Zap Minion Horde Tornado X-Bow The Log
Fire Spirit Zap Tornado
Fire Spirit The Log
Minion Horde X-Bow
Zap X-Bow The Log
X-Bow Zap Minion Horde The Log
Minion Horde X-Bow The Log
Tornado
Minion Horde
Fire Spirit Zap X-Bow The Log
Fire Spirit Zap Tornado X-Bow The Log
Minion Horde X-Bow The Log
Tornado
Tornado X-Bow The Log
Zap Barbarians Minion Horde X-Bow The Log
Zap Tornado The Log Fire Spirit Ice Spirit
Minion Horde
X-Bow The Log Zap Tornado
Zap Tornado X-Bow The Log
Zap Tornado X-Bow The Log
Fire Spirit Zap Minion Horde Tornado X-Bow
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde X-Bow The Log
Zap Ice Spirit Minion Horde
Minion Horde
The Log
Zap Minion Horde Fire Spirit Ice Spirit Barbarians X-Bow
Fire Spirit Zap Tornado
The Log
Minion Horde
The Log Zap
Zap Tornado
Minion Horde
Zap Ice Spirit Minion Horde Tornado The Log
Zap Tornado
Zap Tornado X-Bow The Log

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