My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians
Zap
Mortar X-Bow
Barbarian Barrel
Mortar Barbarians Wizard Executioner Giant Skeleton X-Bow
The Log
Barbarians Giant Skeleton X-Bow
Earthquake
Mortar Barbarians X-Bow
Arrows
Royal Delivery
Barbarians Wizard Executioner Giant Skeleton
Fireball
Mortar Barbarians Wizard Executioner X-Bow
Poison
Mortar Barbarians Wizard Executioner X-Bow
Lightning
Mortar Wizard Executioner X-Bow
Rocket
Mortar Barbarians Wizard Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Rocket Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mortar Barbarians Wizard Executioner Rocket Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 The Log Mortar Barbarians Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Rocket The Log
Barbarians
Wizard
Giant Skeleton
Rocket
Mortar X-Bow
Executioner
The Log
Giant Skeleton
Wizard X-Bow The Log
X-Bow
The Log Rocket Giant Skeleton
The Log
X-Bow Mortar Executioner Giant Skeleton

Defense Synergies 1 8

Mortar
Wizard The Log
Barbarians
Wizard
Mortar Giant Skeleton The Log
Rocket
The Log
Executioner
Giant Skeleton The Log
Giant Skeleton
Wizard Executioner The Log
X-Bow
The Log
The Log
X-Bow Mortar Wizard Rocket Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Wizard Executioner X-Bow The Log
Barbarians Mortar Executioner X-Bow The Log
Mortar Barbarians Rocket Executioner Giant Skeleton
Barbarians Mortar
Barbarians Rocket Giant Skeleton X-Bow The Log
The Log Executioner X-Bow
Rocket Mortar Wizard Executioner X-Bow
Rocket Barbarians Giant Skeleton X-Bow The Log
Barbarians Mortar X-Bow
Barbarians Giant Skeleton
Barbarians Executioner Wizard Giant Skeleton X-Bow The Log
Executioner Wizard
Mortar Barbarians Wizard Rocket Giant Skeleton X-Bow The Log
Wizard Rocket Executioner Mortar Barbarians X-Bow The Log
Barbarians Mortar X-Bow
Barbarians Rocket Mortar X-Bow The Log
Barbarians Wizard Mortar Executioner X-Bow
Mortar Barbarians Wizard Executioner X-Bow The Log
Mortar Wizard Executioner The Log Barbarians Giant Skeleton
Barbarians Mortar
Wizard Barbarians Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton X-Bow
Mortar Wizard Rocket Executioner X-Bow The Log
Barbarians Giant Skeleton Rocket The Log
Rocket Giant Skeleton Barbarians X-Bow The Log
Barbarians Giant Skeleton Executioner
Wizard Rocket Executioner
Rocket Barbarians Giant Skeleton
Giant Skeleton Barbarians
Rocket Giant Skeleton Mortar Barbarians X-Bow The Log
Barbarians
Barbarians Giant Skeleton
Rocket Barbarians Giant Skeleton The Log
Barbarians Rocket Giant Skeleton Wizard Executioner
Wizard Barbarians Executioner
Barbarians Mortar Rocket Executioner Giant Skeleton X-Bow The Log
Executioner Barbarians Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Giant Skeleton X-Bow The Log
Mortar Executioner X-Bow The Log
Rocket Giant Skeleton X-Bow The Log
Barbarians Rocket Giant Skeleton The Log
Wizard Rocket Executioner Mortar The Log
Wizard Executioner Rocket
Mortar Wizard Executioner The Log
X-Bow The Log Wizard Executioner
The Log Mortar Wizard X-Bow
Rocket X-Bow
Rocket Mortar Wizard X-Bow The Log
Wizard Rocket Executioner
Rocket Mortar Executioner The Log
Mortar Rocket X-Bow
Mortar X-Bow The Log
Rocket X-Bow Mortar Wizard Executioner The Log
Mortar Wizard Rocket Executioner X-Bow The Log
Mortar Rocket
Rocket
Rocket Mortar Wizard Executioner X-Bow The Log
Rocket Mortar Wizard X-Bow The Log
Rocket Giant Skeleton X-Bow The Log
Rocket Wizard
Rocket X-Bow The Log
Rocket Mortar Barbarians X-Bow The Log
The Log Mortar Wizard Executioner
Mortar X-Bow The Log Wizard Executioner
Mortar Wizard X-Bow The Log
Rocket Mortar X-Bow The Log
Wizard Executioner X-Bow
Rocket Wizard
Mortar Wizard Rocket X-Bow The Log
Rocket
Giant Skeleton
Rocket Wizard The Log
Barbarians Rocket X-Bow
Rocket Wizard Executioner
The Log
Wizard Rocket Executioner
The Log Mortar Wizard Executioner
Rocket Giant Skeleton
Executioner
Rocket Giant Skeleton The Log
Rocket Executioner
Mortar Rocket Executioner Giant Skeleton X-Bow The Log

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