My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies X-Bow Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel X-Bow Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Flying Machine Zappies Ram Rider
Zap
Minions Flying Machine Zappies X-Bow Ram Rider
Barbarian Barrel
Zappies X-Bow
The Log
Zappies X-Bow Ram Rider
Earthquake
Zappies X-Bow
Arrows
Minions Flying Machine Zappies
Royal Delivery
Minions Flying Machine Zappies Ram Rider
Fireball
Minions Flying Machine Zappies X-Bow Ram Rider
Poison
Minions Flying Machine Zappies X-Bow
Lightning
X-Bow Ram Rider
Rocket
X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Flying Machine Zappies Ram Rider Rocket X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Minions Flying Machine Zappies

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Barbarian Barrel Golem Ram Rider
Flying Machine
Zappies Barbarian Barrel X-Bow Golem Ram Rider
Zappies
Flying Machine Barbarian Barrel Golem Ram Rider
Rocket
X-Bow Golem
Barbarian Barrel
X-Bow Minions Flying Machine Zappies Golem Ram Rider
X-Bow
Barbarian Barrel Flying Machine Rocket
Golem
Minions Flying Machine Zappies Rocket Barbarian Barrel
Ram Rider
Minions Flying Machine Zappies Barbarian Barrel

Defense Synergies 0 9

Minions
Flying Machine Zappies Barbarian Barrel X-Bow Ram Rider
Flying Machine
Minions Zappies Barbarian Barrel
Zappies
Minions Flying Machine Barbarian Barrel
Rocket
Barbarian Barrel
Minions Flying Machine Zappies X-Bow
X-Bow
Minions Barbarian Barrel
Golem
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Flying Machine Zappies Barbarian Barrel X-Bow Ram Rider
Minions Flying Machine Zappies X-Bow Ram Rider
Rocket Ram Rider Minions Zappies
Minions Zappies Ram Rider
Rocket Barbarian Barrel X-Bow
Barbarian Barrel Minions Flying Machine Zappies X-Bow
Minions Rocket Ram Rider Flying Machine Zappies X-Bow
Rocket Flying Machine Barbarian Barrel X-Bow Ram Rider
Zappies Minions X-Bow
Zappies Barbarian Barrel
Minions Flying Machine Zappies Barbarian Barrel X-Bow Ram Rider
Minions Flying Machine Zappies Ram Rider
Minions Flying Machine Zappies Rocket X-Bow Ram Rider
Rocket Minions Zappies Barbarian Barrel X-Bow
Zappies X-Bow Ram Rider
Rocket Zappies X-Bow Ram Rider
Minions Zappies X-Bow
Minions Flying Machine Zappies Barbarian Barrel X-Bow Ram Rider
Barbarian Barrel Minions Flying Machine Zappies Ram Rider
Zappies Ram Rider
Minions Flying Machine Zappies Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Barbarian Barrel X-Bow
Flying Machine Rocket Barbarian Barrel X-Bow
Zappies Minions Rocket Ram Rider
Rocket Zappies Barbarian Barrel X-Bow Ram Rider
Zappies Ram Rider
Rocket Minions Flying Machine Zappies Ram Rider
Rocket Minions Flying Machine Zappies Ram Rider
Zappies
Rocket Minions Flying Machine Zappies Barbarian Barrel X-Bow
Zappies
Minions Flying Machine Zappies
Rocket
Rocket Zappies Ram Rider
Flying Machine Zappies
Zappies Minions Flying Machine Rocket Barbarian Barrel X-Bow
Minions Flying Machine Zappies Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Barbarian Barrel X-Bow
Flying Machine Barbarian Barrel X-Bow Ram Rider
Rocket Flying Machine Barbarian Barrel X-Bow
Flying Machine Rocket Barbarian Barrel
Rocket Barbarian Barrel
Minions Flying Machine Rocket Ram Rider
Flying Machine
X-Bow Flying Machine Barbarian Barrel Ram Rider
Flying Machine X-Bow Ram Rider
Rocket Minions X-Bow
Rocket Flying Machine Barbarian Barrel X-Bow Ram Rider
Flying Machine Rocket
Flying Machine Rocket Barbarian Barrel
Minions Flying Machine Rocket Barbarian Barrel X-Bow
Flying Machine Barbarian Barrel X-Bow
Rocket X-Bow Flying Machine Barbarian Barrel
Flying Machine Rocket Barbarian Barrel X-Bow
Rocket Barbarian Barrel
Minions Rocket
Rocket Flying Machine Barbarian Barrel X-Bow
Rocket Flying Machine Barbarian Barrel X-Bow
Rocket Minions X-Bow
Rocket
Rocket X-Bow
Rocket Flying Machine Barbarian Barrel X-Bow
Barbarian Barrel
X-Bow Flying Machine Barbarian Barrel Ram Rider
Flying Machine X-Bow Ram Rider
Rocket Barbarian Barrel X-Bow
Flying Machine X-Bow
Rocket Minions Flying Machine Zappies
Rocket X-Bow
Rocket Zappies
Rocket
Minions Flying Machine Zappies Rocket Barbarian Barrel X-Bow
Rocket Flying Machine Zappies Ram Rider
Barbarian Barrel
Flying Machine Rocket
Flying Machine
Rocket
Flying Machine
Minions Flying Machine Zappies Rocket
Flying Machine Zappies Rocket
Flying Machine Rocket Barbarian Barrel X-Bow

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