My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Cannon
Zap
Goblins Minions Cannon X-Bow
Barbarian Barrel
Ice Spirit Goblins Knight Cannon X-Bow
The Log
Ice Spirit Goblins Cannon X-Bow
Earthquake
Cannon X-Bow
Arrows
Ice Spirit Goblins Minions
Royal Delivery
Ice Spirit Goblins Knight Minions
Fireball
Minions Cannon X-Bow
Poison
Minions Cannon X-Bow
Lightning
Knight Cannon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Knight Minions Cannon Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Knight

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Minions Goblins X-Bow
Goblins
Ice Spirit Zap X-Bow
Zap
Ice Spirit Fireball X-Bow Goblins Knight Minions
Knight
Ice Spirit Minions X-Bow Zap Fireball
Minions
Ice Spirit Knight Zap
Cannon
Fireball
Zap X-Bow Knight
X-Bow
Zap Knight Fireball Ice Spirit Goblins

Defense Synergies 8 17

Ice Spirit
Zap X-Bow Goblins Knight Minions Cannon Fireball
Goblins
Ice Spirit Zap Knight Cannon X-Bow
Zap
Ice Spirit Cannon Fireball Goblins Knight Minions X-Bow
Knight
Minions Cannon X-Bow Ice Spirit Goblins Zap Fireball
Minions
Knight Ice Spirit Zap Cannon X-Bow
Cannon
Zap Knight Ice Spirit Goblins Minions Fireball X-Bow
Fireball
Zap X-Bow Ice Spirit Knight Cannon
X-Bow
Ice Spirit Knight Fireball Goblins Zap Minions Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon Fireball X-Bow
Ice Spirit Goblins Zap Knight Minions Cannon X-Bow
Cannon Goblins Knight Minions
Cannon Goblins Knight Minions
Fireball X-Bow
Fireball Goblins Zap Minions Cannon X-Bow
Minions Ice Spirit Zap Cannon Fireball X-Bow
Zap Cannon Fireball X-Bow
Cannon Goblins Minions X-Bow
Knight Ice Spirit Goblins Cannon
Goblins Minions Zap Knight Cannon Fireball X-Bow
Minions Zap Fireball
Cannon Ice Spirit Zap Knight Minions Fireball X-Bow
Fireball Ice Spirit Goblins Zap Minions Cannon X-Bow
Knight Cannon X-Bow
Ice Spirit Zap Cannon Fireball X-Bow
Goblins Knight Minions Cannon Fireball X-Bow
Ice Spirit Cannon Fireball Goblins Zap Knight Minions X-Bow
Zap Ice Spirit Knight Minions Cannon Fireball
Cannon
Goblins Knight Minions Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Fireball X-Bow
Fireball Zap Knight X-Bow
Ice Spirit Goblins Zap Knight Minions
Zap Knight Fireball X-Bow
Knight Cannon
Fireball Ice Spirit Zap Minions
Goblins Knight Minions Fireball
Knight
Zap Ice Spirit Goblins Knight Minions Fireball X-Bow
Cannon
Knight Minions
Zap Fireball
Knight Cannon Fireball
Cannon Fireball
Ice Spirit Goblins Zap Knight Minions Fireball X-Bow
Minions Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball Zap X-Bow
Fireball X-Bow
Knight Fireball
Fireball Zap
Fireball Ice Spirit Zap Minions
Fireball X-Bow Ice Spirit Zap
Fireball Zap X-Bow
Goblins Minions Fireball X-Bow
Zap Knight Fireball X-Bow
Fireball Zap
Knight Fireball
Minions Fireball X-Bow
Zap Fireball X-Bow
X-Bow Zap Fireball
Fireball X-Bow
Fireball
Minions
Zap Fireball X-Bow
Zap Fireball X-Bow
Minions Fireball X-Bow
Fireball
X-Bow
Zap Fireball X-Bow
Zap Ice Spirit Fireball
Fireball X-Bow Zap
Fireball Zap X-Bow
Fireball Zap X-Bow
Zap Fireball X-Bow
Zap Ice Spirit Minions Fireball
Fireball
Zap Fireball X-Bow
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Minions Fireball X-Bow
Fireball Zap
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Ice Spirit Minions Fireball
Zap Fireball
Zap Fireball X-Bow

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