My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Executioner X-Bow Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit
Zap
Fire Spirit X-Bow Bandit
Barbarian Barrel
Fire Spirit Knight Tesla Executioner X-Bow Bandit
The Log
Fire Spirit X-Bow Bandit
Earthquake
Tesla X-Bow
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Executioner Bandit
Fireball
Tesla Executioner X-Bow Bandit
Poison
Executioner X-Bow
Lightning
Knight Tesla Executioner X-Bow Bandit
Rocket
Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Tornado Bandit Tesla Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight X-Bow Bandit
Knight
Executioner X-Bow Fire Spirit The Log
Tesla
Tornado
Executioner The Log
Executioner
Knight Tornado The Log Bandit
X-Bow
Knight The Log Fire Spirit Bandit
The Log
X-Bow Knight Tornado Executioner Bandit
Bandit
Fire Spirit Executioner X-Bow The Log

Defense Synergies 8 11

Fire Spirit
Knight Tornado The Log
Knight
Fire Spirit Tesla Executioner X-Bow Tornado The Log
Tesla
Knight X-Bow The Log Tornado
Tornado
Executioner Fire Spirit Knight Tesla X-Bow The Log
Executioner
Knight Tornado The Log Bandit
X-Bow
Knight Tesla The Log Tornado Bandit
The Log
Tesla X-Bow Fire Spirit Knight Tornado Executioner Bandit
Bandit
Executioner X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Executioner X-Bow The Log
Knight Tesla Executioner X-Bow The Log Bandit
Tesla Tornado Fire Spirit Knight Executioner Bandit
Tesla Knight Bandit
Tornado X-Bow The Log
Tornado The Log Fire Spirit Tesla Executioner X-Bow Bandit
Tesla Tornado Fire Spirit Executioner X-Bow
Tesla X-Bow The Log Bandit
Tesla Tornado X-Bow
Knight Tornado Fire Spirit Tesla Bandit
Executioner Knight Tesla Tornado X-Bow The Log Bandit
Tesla Executioner Tornado
Tesla Fire Spirit Knight X-Bow The Log Bandit
Fire Spirit Executioner Tesla Tornado X-Bow The Log
Knight Tesla X-Bow Bandit
Tornado Tesla X-Bow The Log Bandit
Tesla Knight Tornado Executioner X-Bow
Fire Spirit Tesla Knight Tornado Executioner X-Bow The Log Bandit
Tornado Executioner The Log Fire Spirit Knight Tesla Bandit
Tesla Tornado
Fire Spirit Knight Tesla Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla X-Bow Bandit
Bandit Knight Tesla Executioner X-Bow The Log
Bandit Knight The Log
Knight Tesla Tornado X-Bow The Log Bandit
Knight Tesla Executioner Bandit
Fire Spirit Executioner Tesla Tornado
Knight Tesla Bandit
Knight Tesla
Knight Tornado X-Bow The Log Bandit
Tesla
Knight Tesla
Tornado The Log
Knight Tesla Executioner Bandit
Tesla Executioner
Tesla Knight Tornado Executioner X-Bow The Log
Executioner Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log Bandit
Tornado Executioner X-Bow The Log Bandit
X-Bow The Log Bandit
Knight The Log
Executioner Fire Spirit The Log
Executioner Fire Spirit Tornado
Fire Spirit Tornado Executioner The Log
X-Bow The Log Fire Spirit Tornado Executioner
The Log Tornado X-Bow Bandit
Fire Spirit Tornado X-Bow
Knight Tornado X-Bow The Log Bandit
Fire Spirit Tornado Executioner
Fire Spirit Knight Executioner The Log Bandit
X-Bow Bandit
X-Bow The Log
X-Bow Executioner The Log Bandit
Executioner X-Bow The Log Bandit
Tornado
Fire Spirit Executioner X-Bow The Log Bandit
Fire Spirit Tornado X-Bow The Log
X-Bow The Log
Tornado
Tornado X-Bow The Log
X-Bow The Log
Tornado The Log Fire Spirit Executioner
X-Bow The Log Tornado Executioner Bandit
Tornado X-Bow The Log Bandit
Tornado X-Bow The Log Bandit
Fire Spirit Tornado Executioner X-Bow
X-Bow The Log Bandit
The Log
Fire Spirit X-Bow Bandit
Fire Spirit Tornado Executioner
The Log
Knight Executioner
The Log Executioner
Tornado
Executioner
Tornado The Log
Tornado Executioner
Tornado Executioner X-Bow The Log Bandit

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