My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar Inferno Tower X-Bow
Barbarian Barrel
Knight Mortar Inferno Tower X-Bow Ice Wizard
The Log
X-Bow
Earthquake
Mortar Inferno Tower X-Bow
Arrows
Royal Delivery
Knight Ice Wizard
Fireball
Mortar Inferno Tower X-Bow Ice Wizard
Poison
Mortar Inferno Tower X-Bow Ice Wizard
Lightning
Knight Mortar Inferno Tower X-Bow Ice Wizard
Rocket
Mortar Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Ice Wizard Mortar Inferno Tower Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar X-Bow
Knight
Mortar X-Bow Arrows The Log Ice Wizard
Mortar
Knight Arrows Rocket The Log
Inferno Tower
Rocket
Mortar X-Bow
X-Bow
Knight The Log Arrows Rocket Ice Wizard
The Log
X-Bow Knight Mortar
Ice Wizard
Knight X-Bow

Defense Synergies 5 14

Arrows
Knight Mortar Inferno Tower Ice Wizard
Knight
Inferno Tower X-Bow Ice Wizard Arrows Mortar The Log
Mortar
Arrows Knight Inferno Tower The Log Ice Wizard
Inferno Tower
Knight The Log Arrows Mortar X-Bow Ice Wizard
Rocket
The Log
X-Bow
Knight The Log Inferno Tower Ice Wizard
The Log
Inferno Tower X-Bow Knight Mortar Rocket Ice Wizard
Ice Wizard
Knight Arrows Mortar Inferno Tower X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Inferno Tower X-Bow The Log
Inferno Tower Knight Mortar X-Bow The Log Ice Wizard
Mortar Inferno Tower Rocket Knight Ice Wizard
Inferno Tower Knight Mortar Ice Wizard
Arrows Rocket X-Bow The Log
Arrows The Log X-Bow Ice Wizard
Inferno Tower Rocket Arrows Mortar X-Bow Ice Wizard
Rocket Arrows Inferno Tower X-Bow The Log
Inferno Tower Mortar X-Bow Ice Wizard
Knight Inferno Tower Ice Wizard
Ice Wizard Arrows Knight X-Bow The Log
Arrows Inferno Tower Ice Wizard
Mortar Inferno Tower Knight Rocket X-Bow The Log Ice Wizard
Rocket Arrows Mortar X-Bow The Log
Inferno Tower Knight Mortar X-Bow
Inferno Tower Rocket Mortar X-Bow The Log
Arrows Knight Mortar Inferno Tower X-Bow
Arrows Mortar Knight X-Bow The Log Ice Wizard
Arrows Mortar The Log Knight Ice Wizard
Mortar Inferno Tower
Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower X-Bow
Arrows Knight Mortar Rocket X-Bow The Log
Knight Inferno Tower Rocket The Log
Rocket Knight Inferno Tower X-Bow The Log
Inferno Tower Knight
Arrows Rocket Ice Wizard
Rocket Knight Inferno Tower Ice Wizard
Inferno Tower Knight
Rocket Knight Mortar Inferno Tower X-Bow The Log
Inferno Tower
Knight Inferno Tower
Rocket Arrows The Log
Rocket Knight Inferno Tower
Inferno Tower Knight Mortar Rocket X-Bow The Log
Arrows Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Rocket X-Bow The Log
Arrows Mortar X-Bow The Log Ice Wizard
Rocket Arrows X-Bow The Log
Arrows Knight Rocket The Log
Rocket Arrows Mortar The Log
Arrows Rocket Ice Wizard
Arrows Mortar The Log
Arrows X-Bow The Log Ice Wizard
Arrows The Log Mortar X-Bow
Rocket X-Bow
Rocket Arrows Knight Mortar X-Bow The Log
Arrows Rocket
Rocket Knight Mortar The Log
Arrows Mortar Rocket X-Bow
Arrows Mortar X-Bow The Log
Rocket X-Bow Arrows Mortar The Log
Arrows Mortar Rocket X-Bow The Log
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar X-Bow The Log
Rocket Arrows Mortar X-Bow The Log
Rocket X-Bow The Log
Rocket Arrows
Rocket X-Bow The Log
Rocket Arrows Mortar X-Bow The Log
Arrows The Log Mortar Ice Wizard
Arrows Mortar X-Bow The Log Ice Wizard
Arrows Mortar X-Bow The Log
Rocket Arrows Mortar X-Bow The Log
Arrows X-Bow Ice Wizard
Rocket
Arrows Mortar Rocket X-Bow The Log
Rocket Arrows
Rocket Arrows The Log
Rocket X-Bow
Rocket Arrows Ice Wizard
Arrows The Log
Knight Rocket
Arrows The Log Mortar
Rocket Arrows
Rocket The Log
Rocket
Mortar Rocket X-Bow The Log

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