My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army
Zap
Inferno Tower Royal Hogs Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Royal Hogs Skeleton Army Ice Wizard Electro Wizard
The Log
Royal Hogs Skeleton Army
Earthquake
Inferno Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Wizard Royal Hogs Skeleton Army Ice Wizard Electro Wizard
Fireball
Inferno Tower Wizard Royal Hogs Skeleton Army Ice Wizard Electro Wizard
Poison
Inferno Tower Wizard Royal Hogs Skeleton Army Ice Wizard Electro Wizard
Lightning
Inferno Tower Wizard Ice Wizard Electro Wizard
Rocket
Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Ice Wizard Fireball Electro Wizard Inferno Tower Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Ice Wizard Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs The Log Electro Wizard
Inferno Tower
Wizard
Royal Hogs
Royal Hogs
Fireball Wizard The Log Electro Wizard
Skeleton Army
The Log
Fireball Royal Hogs
Ice Wizard
Electro Wizard
Fireball Royal Hogs

Defense Synergies 4 13

Fireball
The Log Inferno Tower Ice Wizard Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Fireball Ice Wizard
Wizard
Skeleton Army The Log Ice Wizard Electro Wizard
Royal Hogs
Skeleton Army
Inferno Tower Wizard The Log Ice Wizard Electro Wizard
The Log
Fireball Inferno Tower Wizard Skeleton Army Ice Wizard Electro Wizard
Ice Wizard
Fireball Inferno Tower Wizard Skeleton Army The Log
Electro Wizard
Inferno Tower Fireball Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Skeleton Army The Log Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Ice Wizard Electro Wizard
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Fireball Wizard Ice Wizard
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Ice Wizard
Skeleton Army Inferno Tower Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Fireball Wizard The Log
Inferno Tower Fireball Wizard Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Fireball Wizard The Log Ice Wizard Electro Wizard
Fireball Wizard Skeleton Army The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Fireball The Log Electro Wizard
Wizard Fireball Inferno Tower Skeleton Army Electro Wizard
Fireball Wizard Skeleton Army The Log Ice Wizard Electro Wizard
Wizard The Log Fireball Ice Wizard Electro Wizard
Inferno Tower Electro Wizard
Wizard Skeleton Army Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Wizard The Log
Skeleton Army Inferno Tower The Log Electro Wizard
Skeleton Army Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army
Fireball Wizard Ice Wizard Electro Wizard
Skeleton Army Fireball Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Fireball The Log
Fireball Inferno Tower Wizard The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ice Wizard
Wizard The Log
Fireball The Log Wizard Ice Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Ice Wizard
Fireball The Log Wizard Ice Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Ice Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball Skeleton Army
Fireball Wizard Ice Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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