My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Royal Ghost Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Bandit Night Witch
Giant Snowball
Balloon Miner Night Witch
Zap
Balloon Bandit Night Witch
Barbarian Barrel
Wizard Royal Ghost Bandit Electro Wizard Night Witch
The Log
Bandit
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard Balloon Miner Royal Ghost Bandit Electro Wizard Night Witch
Fireball
Wizard Balloon Bandit Electro Wizard Night Witch
Poison
Wizard Balloon Electro Wizard Night Witch
Lightning
Wizard Balloon Bandit Electro Wizard Night Witch
Rocket
Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Royal Ghost Bandit Electro Wizard Night Witch Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Miner Royal Ghost Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Balloon Miner Royal Ghost Bandit
Rage
Balloon Wizard Electro Wizard Night Witch
Balloon
Rage Miner Wizard Royal Ghost Bandit Electro Wizard
Miner
Balloon Wizard Royal Ghost Bandit Electro Wizard
Royal Ghost
Wizard Balloon Miner Bandit Electro Wizard
Bandit
Wizard Balloon Miner Royal Ghost Electro Wizard
Electro Wizard
Rage Balloon Miner Royal Ghost Bandit
Night Witch
Rage

Defense Synergies 0 6

Wizard
Royal Ghost Bandit Electro Wizard
Rage
Balloon
Miner
Royal Ghost
Wizard Electro Wizard
Bandit
Wizard Electro Wizard
Electro Wizard
Wizard Royal Ghost Bandit Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Bandit Electro Wizard Night Witch
Bandit Electro Wizard Night Witch
Night Witch Bandit Electro Wizard
Royal Ghost Bandit Electro Wizard Night Witch
Electro Wizard Wizard Night Witch
Bandit Electro Wizard
Night Witch
Miner Royal Ghost Bandit Electro Wizard Night Witch
Electro Wizard Wizard Royal Ghost Bandit Night Witch
Wizard Electro Wizard Night Witch
Night Witch Wizard Bandit Electro Wizard
Wizard Royal Ghost Electro Wizard Night Witch
Bandit Electro Wizard
Bandit Electro Wizard
Wizard Electro Wizard Night Witch
Wizard Royal Ghost Bandit Electro Wizard Night Witch
Wizard Royal Ghost Bandit Electro Wizard
Electro Wizard
Wizard Royal Ghost Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Wizard Miner Royal Ghost
Bandit Electro Wizard
Bandit Electro Wizard Night Witch
Bandit Night Witch
Wizard Electro Wizard
Bandit Electro Wizard Night Witch
Electro Wizard Bandit
Electro Wizard
Wizard Bandit Night Witch
Wizard
Electro Wizard Night Witch
Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Miner Royal Ghost Bandit Electro Wizard
Miner Bandit
Wizard
Wizard
Wizard
Wizard
Miner Wizard Bandit
Electro Wizard Night Witch
Miner Wizard Bandit Electro Wizard
Wizard
Miner Bandit
Bandit
Wizard Bandit
Wizard Bandit
Night Witch
Wizard Bandit Electro Wizard
Wizard Miner
Night Witch
Wizard
Wizard
Miner Wizard Royal Ghost Bandit Electro Wizard
Wizard Miner Bandit
Miner Bandit
Wizard Electro Wizard Night Witch
Electro Wizard Wizard
Night Witch
Wizard Miner Bandit Night Witch
Electro Wizard
Wizard
Electro Wizard Bandit Night Witch
Wizard Electro Wizard
Miner Wizard Electro Wizard
Wizard
Electro Wizard
Electro Wizard
Miner Royal Ghost Bandit Electro Wizard

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