My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Mortar
Barbarian Barrel
Ice Spirit Mortar Valkyrie Wizard Electro Wizard
The Log
Ice Spirit
Earthquake
Mortar
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Valkyrie Wizard Electro Wizard
Fireball
Mortar Wizard Electro Wizard
Poison
Bats Mortar Wizard Electro Wizard
Lightning
Mortar Valkyrie Wizard Electro Wizard
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Mortar Fireball Valkyrie Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Arrows Mortar

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Bats Mortar
Bats
Valkyrie Ice Spirit Mortar
Arrows
Fireball Mortar
Mortar
Ice Spirit Bats Arrows Fireball
Fireball
Arrows Mortar Electro Wizard
Valkyrie
Ice Spirit Bats Wizard Electro Wizard
Wizard
Valkyrie
Electro Wizard
Fireball Valkyrie

Defense Synergies 0 21

Ice Spirit
Bats Mortar Fireball Valkyrie Wizard Electro Wizard
Bats
Ice Spirit Mortar Valkyrie Electro Wizard
Arrows
Mortar Fireball Valkyrie
Mortar
Ice Spirit Bats Arrows Fireball Valkyrie Wizard Electro Wizard
Fireball
Ice Spirit Arrows Mortar Valkyrie Electro Wizard
Valkyrie
Ice Spirit Bats Arrows Mortar Fireball Wizard Electro Wizard
Wizard
Ice Spirit Mortar Valkyrie Electro Wizard
Electro Wizard
Ice Spirit Bats Mortar Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie Wizard Electro Wizard
Ice Spirit Bats Mortar Valkyrie Electro Wizard
Mortar Bats Valkyrie Electro Wizard
Bats Mortar Valkyrie Electro Wizard
Arrows Fireball Valkyrie
Arrows Fireball Bats Valkyrie Electro Wizard
Bats Electro Wizard Ice Spirit Arrows Mortar Fireball Wizard
Arrows Fireball Valkyrie Electro Wizard
Mortar
Ice Spirit Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Arrows Fireball Wizard
Arrows Bats Fireball Wizard Electro Wizard
Mortar Ice Spirit Bats Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Ice Spirit Bats Arrows Mortar Electro Wizard
Mortar Electro Wizard
Ice Spirit Mortar Fireball Electro Wizard
Wizard Bats Arrows Mortar Fireball Valkyrie Electro Wizard
Ice Spirit Arrows Mortar Fireball Bats Valkyrie Wizard Electro Wizard
Arrows Mortar Valkyrie Wizard Ice Spirit Bats Fireball Electro Wizard
Mortar Electro Wizard
Valkyrie Wizard Bats Arrows Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Arrows Mortar Valkyrie Wizard
Ice Spirit Bats Valkyrie Electro Wizard
Valkyrie Bats Fireball Electro Wizard
Valkyrie
Arrows Fireball Wizard Ice Spirit Bats Electro Wizard
Bats Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Ice Spirit Bats Mortar Fireball Valkyrie
Bats Valkyrie
Arrows Fireball Valkyrie Electro Wizard
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Electro Wizard Ice Spirit Bats Mortar Fireball Valkyrie
Bats Arrows Valkyrie Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Valkyrie
Arrows Mortar Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Mortar Valkyrie
Arrows Fireball Wizard Ice Spirit Bats
Arrows Mortar Wizard
Arrows Fireball Ice Spirit Wizard
Arrows Fireball Mortar Wizard
Bats Fireball Electro Wizard
Arrows Mortar Fireball Valkyrie Wizard Electro Wizard
Fireball Arrows Wizard
Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Wizard
Arrows Mortar Fireball Wizard
Arrows Mortar Fireball
Bats
Arrows Mortar Fireball Wizard Electro Wizard
Arrows Mortar Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Mortar Fireball
Arrows Ice Spirit Mortar Fireball Valkyrie Wizard
Arrows Mortar Fireball Wizard Electro Wizard
Fireball Arrows Mortar Wizard
Fireball Arrows Mortar
Bats Arrows Fireball Wizard Electro Wizard
Electro Wizard Ice Spirit Bats Fireball Wizard
Fireball
Arrows Mortar Fireball Wizard
Ice Spirit Arrows Fireball Electro Wizard
Arrows Fireball Wizard
Electro Wizard Ice Spirit Bats Fireball
Fireball Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Valkyrie Wizard Electro Wizard
Arrows Mortar Fireball Wizard
Arrows Fireball
Ice Spirit Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Mortar Fireball Electro Wizard

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