My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Fire Spirit Skeleton Army Miner
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Rascals Wizard Skeleton Army Ice Wizard Electro Wizard
The Log
Fire Spirit Rascals Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Rascals Skeleton Army
Royal Delivery
Fire Spirit Rascals Wizard Skeleton Army Miner Ice Wizard Electro Wizard
Fireball
Rascals Wizard Skeleton Army Ice Wizard Electro Wizard
Poison
Rascals Wizard Skeleton Army Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Miner Ice Wizard Electro Wizard Rascals Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Skeleton Army Miner Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner
Rascals
Miner Electro Wizard
Wizard
Miner
Rocket
Miner
Skeleton Army
Miner
Fire Spirit Rascals Wizard Rocket Electro Wizard
Ice Wizard
Electro Wizard
Rascals Miner

Defense Synergies 0 6

Fire Spirit
Electro Wizard
Rascals
Wizard
Skeleton Army Ice Wizard Electro Wizard
Rocket
Skeleton Army
Wizard Ice Wizard Electro Wizard
Miner
Ice Wizard
Wizard Skeleton Army
Electro Wizard
Fire Spirit Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
Skeleton Army Rascals Ice Wizard Electro Wizard
Rocket Skeleton Army Fire Spirit Rascals Ice Wizard Electro Wizard
Skeleton Army Rascals Ice Wizard Electro Wizard
Rocket Skeleton Army
Skeleton Army Fire Spirit Rascals Ice Wizard Electro Wizard
Rocket Electro Wizard Fire Spirit Rascals Wizard Ice Wizard
Rocket Rascals Electro Wizard
Rascals Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Rascals Miner Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Rascals Wizard
Rascals Wizard Ice Wizard Electro Wizard
Skeleton Army Fire Spirit Rascals Wizard Rocket Ice Wizard Electro Wizard
Fire Spirit Wizard Rocket Skeleton Army Rascals Electro Wizard
Skeleton Army Rascals Electro Wizard
Rocket Skeleton Army Rascals Electro Wizard
Wizard Rascals Skeleton Army Electro Wizard
Fire Spirit Rascals Wizard Skeleton Army Ice Wizard Electro Wizard
Wizard Fire Spirit Rascals Ice Wizard Electro Wizard
Electro Wizard
Rascals Wizard Skeleton Army Fire Spirit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Electro Wizard
Electro Wizard Wizard Rocket Miner
Skeleton Army Rascals Rocket Electro Wizard
Rocket Skeleton Army Rascals Electro Wizard
Rascals Skeleton Army
Fire Spirit Wizard Rocket Rascals Ice Wizard Electro Wizard
Rascals Rocket Skeleton Army Ice Wizard Electro Wizard
Rascals Skeleton Army
Rocket Electro Wizard Skeleton Army
Skeleton Army
Rascals
Rocket Skeleton Army Electro Wizard
Rascals Rocket Skeleton Army Wizard
Wizard Rascals Skeleton Army
Rascals Skeleton Army Electro Wizard Rocket
Rascals Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket
Miner Ice Wizard Electro Wizard
Rocket Miner
Rascals Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Rocket Ice Wizard
Fire Spirit Wizard
Fire Spirit Wizard Ice Wizard
Miner Wizard
Rocket Fire Spirit Electro Wizard
Rocket Miner Wizard Electro Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit Miner
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Wizard Electro Wizard
Rocket Fire Spirit Wizard Miner
Rocket
Rocket Wizard
Rocket
Rocket
Fire Spirit Wizard Ice Wizard
Miner Wizard Ice Wizard Electro Wizard
Wizard Miner
Rocket Miner
Fire Spirit Wizard Ice Wizard Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket Miner
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Fire Spirit Rocket Skeleton Army
Rocket Fire Spirit Wizard Ice Wizard Electro Wizard
Miner Rascals Wizard Rocket Electro Wizard
Wizard
Rocket
Rascals Rocket Electro Wizard
Rocket Electro Wizard
Rocket Miner Electro Wizard

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