My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince
Giant Snowball
Furnace Skeleton Army Lumberjack
Zap
Furnace Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Furnace Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Elite Barbarians Furnace Skeleton Army Prince Lumberjack
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Prince Electro Wizard Lumberjack
Fireball
Elite Barbarians Furnace Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Furnace Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Furnace Wizard Prince Electro Wizard Lumberjack
Rocket
Elite Barbarians Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Furnace Electro Wizard Lumberjack Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Furnace Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince Lumberjack
Elite Barbarians
Arrows Furnace Wizard Lumberjack
Furnace
Elite Barbarians Prince
Wizard
Elite Barbarians Prince Lumberjack
Skeleton Army
Prince
Arrows Furnace Wizard Electro Wizard Lumberjack
Electro Wizard
Prince Lumberjack
Lumberjack
Arrows Elite Barbarians Wizard Prince Electro Wizard

Defense Synergies 0 17

Arrows
Furnace Prince Lumberjack
Elite Barbarians
Wizard
Furnace
Arrows Skeleton Army Prince Electro Wizard Lumberjack
Wizard
Elite Barbarians Skeleton Army Prince Electro Wizard Lumberjack
Skeleton Army
Furnace Wizard Prince Electro Wizard Lumberjack
Prince
Arrows Furnace Wizard Skeleton Army Electro Wizard
Electro Wizard
Furnace Wizard Skeleton Army Prince Lumberjack
Lumberjack
Arrows Furnace Wizard Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Furnace Prince Electro Wizard
Furnace Skeleton Army Prince Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Prince Lumberjack Furnace Electro Wizard
Arrows Elite Barbarians Skeleton Army Prince Lumberjack
Arrows Skeleton Army Furnace Electro Wizard Lumberjack
Furnace Electro Wizard Arrows Wizard
Arrows Electro Wizard
Elite Barbarians Furnace Skeleton Army Prince Lumberjack
Elite Barbarians Skeleton Army Prince Electro Wizard Lumberjack
Skeleton Army Electro Wizard Arrows Furnace Wizard Lumberjack
Arrows Furnace Wizard Electro Wizard
Furnace Skeleton Army Prince Lumberjack Elite Barbarians Wizard Electro Wizard
Wizard Skeleton Army Arrows Furnace Prince Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Furnace Prince Electro Wizard Lumberjack
Skeleton Army Elite Barbarians Furnace Prince Electro Wizard Lumberjack
Wizard Arrows Elite Barbarians Furnace Skeleton Army Prince Electro Wizard Lumberjack
Arrows Elite Barbarians Furnace Wizard Skeleton Army Prince Electro Wizard Lumberjack
Arrows Furnace Wizard Electro Wizard Lumberjack
Elite Barbarians Prince Electro Wizard Lumberjack
Wizard Skeleton Army Arrows Elite Barbarians Furnace Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Furnace Prince Electro Wizard
Electro Wizard Arrows Elite Barbarians Wizard Prince Lumberjack
Skeleton Army Lumberjack Elite Barbarians Furnace Prince Electro Wizard
Skeleton Army Prince Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Prince Lumberjack
Arrows Furnace Wizard Electro Wizard
Skeleton Army Prince Elite Barbarians Furnace Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Prince Lumberjack
Electro Wizard Elite Barbarians Skeleton Army Prince
Skeleton Army
Elite Barbarians Prince Lumberjack
Skeleton Army Arrows Elite Barbarians Prince Electro Wizard
Elite Barbarians Skeleton Army Prince Wizard Lumberjack
Wizard Furnace Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Furnace Prince Lumberjack
Arrows Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Prince
Wizard Arrows Furnace
Arrows Wizard Furnace
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians Prince Electro Wizard Lumberjack
Arrows Wizard Prince Electro Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians Furnace Prince
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Arrows Wizard Prince Electro Wizard
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Furnace Wizard
Arrows Wizard Electro Wizard
Arrows Wizard Prince
Arrows
Elite Barbarians Arrows Furnace Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Arrows Wizard
Arrows Electro Wizard
Prince
Arrows Wizard
Electro Wizard Skeleton Army Prince
Arrows Wizard Electro Wizard
Arrows
Wizard Prince Electro Wizard Lumberjack
Arrows Wizard
Arrows
Elite Barbarians Prince
Elite Barbarians Electro Wizard
Electro Wizard
Prince Electro Wizard

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