My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Miner
Zap
Barbarian Barrel
Wizard Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Miner Ice Wizard Electro Wizard
Fireball
Hog Rider Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Miner Ice Wizard Mini P.E.K.K.A Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Miner Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Wizard Rage The Log Ice Wizard Electro Wizard
Hog Rider
Rage The Log Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider Rage Miner
Rage
Hog Rider Mini P.E.K.K.A Wizard Electro Wizard
The Log
Hog Rider Mini P.E.K.K.A Miner
Miner
Wizard The Log Electro Wizard
Ice Wizard
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Hog Rider Rage Miner

Defense Synergies 2 8

Mini P.E.K.K.A
The Log Electro Wizard Wizard Ice Wizard
Hog Rider
Wizard
Mini P.E.K.K.A The Log Ice Wizard Electro Wizard
Rage
The Log
Mini P.E.K.K.A Wizard Miner Ice Wizard Electro Wizard
Miner
The Log
Ice Wizard
Mini P.E.K.K.A Wizard The Log
Electro Wizard
Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Mini P.E.K.K.A The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A The Log
The Log Ice Wizard Electro Wizard
Electro Wizard Wizard Ice Wizard
The Log Electro Wizard
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Miner Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Wizard The Log
Wizard Ice Wizard Electro Wizard
Mini P.E.K.K.A Wizard The Log Ice Wizard Electro Wizard
Wizard Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Wizard Mini P.E.K.K.A Electro Wizard
Wizard The Log Ice Wizard Electro Wizard
Wizard The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log Miner
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
Wizard Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Wizard
Wizard
Electro Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A Wizard The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner Ice Wizard Electro Wizard
The Log Miner
The Log
Wizard The Log
Wizard Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
The Log Miner Wizard
Mini P.E.K.K.A Electro Wizard
Miner Wizard The Log Electro Wizard
Wizard
The Log Miner
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard
Wizard The Log Miner
The Log
Wizard
The Log
The Log
The Log Wizard Ice Wizard
The Log Miner Wizard Ice Wizard Electro Wizard
Wizard The Log Miner
Miner The Log
Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard
Wizard Ice Wizard Electro Wizard
The Log
Miner Mini P.E.K.K.A Wizard Electro Wizard
The Log Wizard
The Log Electro Wizard
Electro Wizard
The Log Miner Electro Wizard

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