My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Miner
Giant Snowball
Goblin Gang Minion Horde Hog Rider Miner
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Knight Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Knight Goblin Gang Minion Horde Hog Rider Wizard Miner Electro Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Electro Wizard
Poison
Goblin Gang Minion Horde Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Miner Hog Rider Electro Wizard Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Miner
Knight
Goblin Gang Hog Rider Arrows Minion Horde Wizard Miner Electro Wizard
Goblin Gang
Knight Hog Rider Miner
Minion Horde
Miner Knight Hog Rider
Hog Rider
Arrows Knight Goblin Gang Minion Horde Wizard Electro Wizard
Wizard
Knight Hog Rider Miner
Miner
Goblin Gang Minion Horde Arrows Knight Wizard Electro Wizard
Electro Wizard
Knight Hog Rider Miner

Defense Synergies 2 6

Arrows
Knight
Knight
Goblin Gang Electro Wizard Arrows Minion Horde Wizard
Goblin Gang
Knight Miner Electro Wizard
Minion Horde
Knight
Hog Rider
Wizard
Knight Electro Wizard
Miner
Goblin Gang
Electro Wizard
Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard Electro Wizard
Minion Horde Knight Goblin Gang Electro Wizard
Goblin Gang Minion Horde Knight Electro Wizard
Minion Horde Knight Goblin Gang Electro Wizard
Arrows
Arrows Goblin Gang Electro Wizard
Minion Horde Electro Wizard Arrows Goblin Gang Wizard
Arrows Electro Wizard
Minion Horde Goblin Gang
Knight Goblin Gang Minion Horde Miner Electro Wizard
Goblin Gang Minion Horde Electro Wizard Arrows Knight Wizard
Arrows Minion Horde Goblin Gang Wizard Electro Wizard
Minion Horde Knight Goblin Gang Wizard Electro Wizard
Wizard Arrows Goblin Gang Minion Horde Electro Wizard
Knight Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Electro Wizard
Minion Horde Wizard Arrows Knight Goblin Gang Electro Wizard
Arrows Knight Goblin Gang Minion Horde Wizard Electro Wizard
Arrows Wizard Knight Electro Wizard
Electro Wizard
Goblin Gang Wizard Arrows Knight Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Wizard Miner
Goblin Gang Knight Minion Horde Electro Wizard
Goblin Gang Knight Minion Horde Electro Wizard
Knight Goblin Gang Minion Horde
Arrows Wizard Goblin Gang Minion Horde Electro Wizard
Goblin Gang Knight Minion Horde Electro Wizard
Knight Minion Horde
Minion Horde Electro Wizard Knight
Goblin Gang Minion Horde
Knight Minion Horde
Arrows Electro Wizard
Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Electro Wizard Knight Minion Horde
Arrows Minion Horde Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Miner Electro Wizard
Arrows Minion Horde Miner
Arrows Knight
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Miner Wizard
Goblin Gang Minion Horde Electro Wizard
Miner Arrows Knight Minion Horde Wizard Electro Wizard
Arrows Wizard
Knight Miner
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard Miner
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Miner Wizard Electro Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Miner
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows Wizard
Minion Horde Electro Wizard Goblin Gang
Arrows Wizard Electro Wizard
Arrows
Miner Knight Goblin Gang Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows
Minion Horde
Goblin Gang Minion Horde Electro Wizard
Electro Wizard
Miner Electro Wizard

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