My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Giant
Giant Snowball
Bomber Minion Horde Lumberjack
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Elite Barbarians Wizard Lumberjack
The Log
Bomber Elite Barbarians Lumberjack
Earthquake
Bomber
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Elite Barbarians Wizard Lumberjack
Fireball
Bomber Minion Horde Elite Barbarians Wizard Lumberjack
Poison
Bomber Minion Horde Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Lumberjack Minion Horde Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Lumberjack

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians Lumberjack
Zap
Arrows Elite Barbarians Giant Bomber Minion Horde Lumberjack
Arrows
Zap Elite Barbarians Giant Lumberjack
Minion Horde
Zap Giant Lumberjack
Elite Barbarians
Zap Arrows Bomber Wizard Lumberjack
Giant
Bomber Zap Arrows Minion Horde Wizard Lumberjack
Wizard
Elite Barbarians Giant Lumberjack
Lumberjack
Bomber Zap Arrows Minion Horde Elite Barbarians Giant Wizard

Defense Synergies 0 8

Bomber
Zap
Zap
Bomber Arrows Minion Horde Elite Barbarians Lumberjack
Arrows
Zap Lumberjack
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Giant
Wizard
Elite Barbarians Lumberjack
Lumberjack
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Wizard
Minion Horde Elite Barbarians Lumberjack Bomber Zap
Minion Horde Lumberjack Bomber Elite Barbarians
Minion Horde Elite Barbarians Lumberjack Bomber
Bomber Arrows Elite Barbarians Lumberjack
Arrows Bomber Zap Lumberjack
Minion Horde Zap Arrows Wizard
Zap Arrows
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Bomber Minion Horde Lumberjack
Minion Horde Bomber Zap Arrows Wizard Lumberjack
Arrows Minion Horde Zap Wizard
Minion Horde Lumberjack Bomber Zap Elite Barbarians Wizard
Bomber Wizard Zap Arrows Minion Horde Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Zap Elite Barbarians Lumberjack
Minion Horde Wizard Bomber Arrows Elite Barbarians Lumberjack
Arrows Bomber Zap Minion Horde Elite Barbarians Wizard Lumberjack
Zap Arrows Wizard Bomber Lumberjack
Elite Barbarians Lumberjack
Bomber Wizard Arrows Minion Horde Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians
Bomber Zap Arrows Elite Barbarians Wizard Lumberjack
Lumberjack Zap Minion Horde Elite Barbarians
Lumberjack Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Lumberjack
Arrows Wizard Zap Minion Horde
Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Elite Barbarians
Minion Horde
Minion Horde Elite Barbarians Lumberjack
Zap Arrows Elite Barbarians
Elite Barbarians Minion Horde Wizard Lumberjack
Wizard Bomber Minion Horde
Elite Barbarians Bomber Zap Minion Horde Lumberjack
Arrows Bomber Zap Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows
Bomber Wizard Zap Arrows Minion Horde
Arrows Wizard Zap Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minion Horde Elite Barbarians Lumberjack
Zap Arrows Minion Horde Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows Minion Horde
Zap Arrows Elite Barbarians
Bomber Zap Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bomber Minion Horde
Bomber Zap Arrows Wizard
Bomber Zap Arrows Wizard
Minion Horde
Arrows Wizard
Zap Arrows Minion Horde
Zap Arrows Bomber Wizard
Minion Horde
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Zap Arrows Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Bomber Zap Arrows Minion Horde Wizard
Zap Arrows Minion Horde
Minion Horde
Arrows Wizard
Zap Minion Horde
Zap Arrows Wizard
Arrows
Minion Horde Wizard Lumberjack
Arrows Bomber Zap Wizard
Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap

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