My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Hut Wizard
The Log
Elite Barbarians Hog Rider Goblin Hut
Earthquake
Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Goblin Hut Wizard Baby Dragon
Fireball
Elite Barbarians Hog Rider Goblin Hut Wizard Baby Dragon
Poison
Goblin Hut Wizard
Lightning
Elite Barbarians Valkyrie Goblin Hut Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Hog Rider Baby Dragon Goblin Hut Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Hog Rider Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Hog Rider Wizard
Fireball
Hog Rider Elite Barbarians Baby Dragon
Valkyrie
Elite Barbarians Hog Rider Goblin Hut Wizard Baby Dragon
Hog Rider
Fireball Valkyrie Elite Barbarians Goblin Hut Wizard Rocket Baby Dragon
Goblin Hut
Valkyrie Hog Rider Baby Dragon
Wizard
Elite Barbarians Valkyrie Hog Rider
Rocket
Hog Rider
Baby Dragon
Fireball Valkyrie Hog Rider Goblin Hut

Defense Synergies 1 8

Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Goblin Hut
Valkyrie
Elite Barbarians Fireball Goblin Hut Wizard Baby Dragon
Hog Rider
Goblin Hut
Fireball Valkyrie Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Goblin Hut
Rocket
Baby Dragon
Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Valkyrie Goblin Hut Wizard Baby Dragon
Elite Barbarians Valkyrie Goblin Hut
Goblin Hut Rocket Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Valkyrie
Elite Barbarians Fireball Valkyrie Rocket
Fireball Valkyrie Baby Dragon
Rocket Fireball Goblin Hut Wizard Baby Dragon
Rocket Fireball Valkyrie Baby Dragon
Elite Barbarians Goblin Hut
Elite Barbarians Valkyrie
Valkyrie Fireball Goblin Hut Wizard Baby Dragon
Fireball Goblin Hut Wizard Baby Dragon
Goblin Hut Elite Barbarians Fireball Valkyrie Wizard Rocket
Fireball Valkyrie Wizard Rocket Goblin Hut Baby Dragon
Elite Barbarians Goblin Hut
Rocket Elite Barbarians Fireball Goblin Hut
Wizard Elite Barbarians Fireball Valkyrie Goblin Hut
Fireball Elite Barbarians Valkyrie Goblin Hut Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Fireball Goblin Hut
Elite Barbarians Goblin Hut
Valkyrie Wizard Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Goblin Hut
Fireball Elite Barbarians Valkyrie Wizard Rocket Baby Dragon
Elite Barbarians Valkyrie Goblin Hut Rocket
Valkyrie Rocket Elite Barbarians Fireball
Elite Barbarians Valkyrie Goblin Hut
Fireball Wizard Rocket Goblin Hut Baby Dragon
Rocket Elite Barbarians Fireball Valkyrie Goblin Hut
Elite Barbarians Valkyrie
Rocket Elite Barbarians Fireball Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Elite Barbarians Valkyrie Goblin Hut
Rocket Elite Barbarians Fireball Valkyrie
Elite Barbarians Rocket Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Elite Barbarians Goblin Hut Fireball Valkyrie Rocket Baby Dragon
Valkyrie Elite Barbarians Fireball Goblin Hut Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball Goblin Hut Baby Dragon
Fireball Valkyrie Rocket
Fireball Wizard Rocket Valkyrie Baby Dragon
Fireball Wizard Rocket Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Rocket Elite Barbarians Fireball
Rocket Fireball Valkyrie Wizard
Fireball Wizard Rocket Baby Dragon
Rocket Elite Barbarians Fireball Goblin Hut Baby Dragon
Fireball Rocket Baby Dragon
Elite Barbarians Fireball Goblin Hut Baby Dragon
Rocket Fireball Goblin Hut Wizard Baby Dragon
Fireball Goblin Hut Wizard Rocket Baby Dragon
Fireball Rocket
Rocket
Rocket Fireball Wizard Baby Dragon
Rocket Fireball Valkyrie Wizard Baby Dragon
Rocket Fireball Baby Dragon
Rocket Fireball Wizard
Rocket
Rocket Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Rocket Baby Dragon
Elite Barbarians Fireball Wizard Baby Dragon
Rocket Fireball Goblin Hut Wizard
Elite Barbarians Fireball
Fireball Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Fireball Goblin Hut Rocket
Fireball Rocket Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Rocket Baby Dragon
Fireball Wizard Baby Dragon
Rocket Fireball
Elite Barbarians
Elite Barbarians Fireball Rocket Baby Dragon
Fireball Rocket
Fireball Rocket Baby Dragon

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