My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Bomber Bats Goblin Gang Hog Rider Skeleton Army
Zap
Bomber Bats Goblin Gang Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Skeleton Army
The Log
Bomber Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Earthquake
Bomber Goblin Gang Hog Rider Skeleton Army
Arrows
Bomber Bats Goblin Gang Skeleton Army
Royal Delivery
Bomber Bats Goblin Gang Elite Barbarians Hog Rider Wizard Skeleton Army
Fireball
Bomber Goblin Gang Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Bomber Bats Goblin Gang Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Skeleton Army Fireball Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Hog Rider
Bats
Hog Rider Bomber Elite Barbarians
Goblin Gang
Hog Rider
Elite Barbarians
Bomber Bats Fireball Hog Rider Wizard
Fireball
Hog Rider Elite Barbarians
Hog Rider
Bats Goblin Gang Fireball Bomber Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider
Skeleton Army

Defense Synergies 0 4

Bomber
Bats
Bats
Bomber
Goblin Gang
Skeleton Army
Elite Barbarians
Wizard
Fireball
Hog Rider
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
Elite Barbarians Skeleton Army Bomber Bats Goblin Gang
Goblin Gang Skeleton Army Bomber Bats Elite Barbarians
Elite Barbarians Skeleton Army Bomber Bats Goblin Gang
Bomber Elite Barbarians Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bomber Bats
Bats Goblin Gang Fireball Wizard
Fireball
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bomber
Bats Goblin Gang Skeleton Army Bomber Fireball Wizard
Bats Goblin Gang Fireball Wizard
Skeleton Army Bomber Bats Goblin Gang Elite Barbarians Fireball Wizard
Bomber Fireball Wizard Skeleton Army Bats Goblin Gang
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Elite Barbarians Fireball
Wizard Bomber Bats Goblin Gang Elite Barbarians Fireball Skeleton Army
Fireball Bomber Bats Goblin Gang Elite Barbarians Wizard Skeleton Army
Wizard Bomber Bats Fireball
Elite Barbarians
Bomber Goblin Gang Wizard Skeleton Army Bats Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Fireball
Fireball Bomber Goblin Gang Elite Barbarians Wizard
Goblin Gang Skeleton Army Bats Elite Barbarians
Goblin Gang Skeleton Army Bats Elite Barbarians Fireball
Goblin Gang Elite Barbarians Skeleton Army
Fireball Wizard Bats Goblin Gang
Goblin Gang Skeleton Army Bats Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Bats Elite Barbarians Fireball Skeleton Army
Goblin Gang Skeleton Army
Bats Elite Barbarians
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Goblin Gang Fireball Wizard
Wizard Bomber Fireball Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bomber Bats Fireball
Bats Bomber Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Bats
Bomber Wizard
Fireball Wizard
Fireball Wizard
Bats Goblin Gang Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber Bats
Bomber Fireball Wizard
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Bats Fireball Wizard
Bats Fireball Wizard
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Bats Goblin Gang Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Bomber Fireball Wizard
Fireball
Elite Barbarians
Bats Goblin Gang Elite Barbarians Fireball
Bats Fireball
Fireball

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