My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians
Giant Snowball
Bomber Goblin Gang Princess
Zap
Bomber Goblin Gang Princess
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Princess
The Log
Bomber Goblin Gang Elite Barbarians Princess
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Princess
Royal Delivery
Bomber Goblin Gang Elite Barbarians Wizard Princess
Fireball
Bomber Goblin Gang Elite Barbarians Wizard Princess
Poison
Bomber Goblin Gang Wizard Princess
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Goblin Gang Princess Fireball Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians
Zap
Elite Barbarians Fireball Bomber Princess
Goblin Gang
Princess
Elite Barbarians
Zap Rage Bomber Fireball Wizard
Fireball
Zap Elite Barbarians Princess
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Wizard
Princess
Zap Goblin Gang Fireball

Defense Synergies 1 7

Bomber
Zap
Zap
Fireball Bomber Goblin Gang Elite Barbarians Princess
Goblin Gang
Zap Princess
Elite Barbarians
Zap Wizard
Fireball
Zap Princess
Wizard
Elite Barbarians
Rage
Princess
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard
Elite Barbarians Bomber Zap Goblin Gang
Goblin Gang Bomber Elite Barbarians
Elite Barbarians Bomber Goblin Gang
Bomber Elite Barbarians Fireball Princess
Goblin Gang Fireball Bomber Zap
Zap Goblin Gang Fireball Wizard Princess
Zap Fireball
Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Bomber
Goblin Gang Bomber Zap Fireball Wizard Princess
Zap Goblin Gang Fireball Wizard Princess
Bomber Zap Goblin Gang Elite Barbarians Fireball Wizard
Bomber Fireball Wizard Zap Goblin Gang Princess
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Wizard Bomber Goblin Gang Elite Barbarians Fireball
Fireball Bomber Zap Goblin Gang Elite Barbarians Wizard
Zap Wizard Bomber Fireball Princess
Elite Barbarians
Bomber Goblin Gang Wizard Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Bomber Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Wizard Zap Goblin Gang Princess
Goblin Gang Elite Barbarians Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Wizard
Wizard Bomber Fireball Princess
Goblin Gang Elite Barbarians Bomber Zap Fireball
Bomber Zap Elite Barbarians Fireball Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap Princess
Bomber Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess
Elite Barbarians Fireball Princess
Fireball Princess
Princess Zap Elite Barbarians Fireball
Bomber Zap Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bomber
Bomber Zap Fireball Wizard Princess
Bomber Zap Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Zap Fireball
Zap Bomber Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap
Elite Barbarians Zap Fireball Wizard Princess
Zap Fireball Wizard
Elite Barbarians Fireball
Bomber Zap Fireball Wizard
Zap Fireball Princess
Fireball Wizard Princess
Zap Goblin Gang Fireball Princess
Fireball Zap Wizard Princess
Fireball
Fireball Goblin Gang Wizard Princess
Bomber Zap Fireball Wizard Princess
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Princess
Zap Fireball Princess
Zap Fireball Princess

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