My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Bats Furnace Goblin Barrel Skeleton Army
Zap
Fire Spirit Bats Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Wizard Goblin Barrel Skeleton Army
The Log
Fire Spirit Elite Barbarians Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Fire Spirit Bats Furnace Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Bats Elite Barbarians Wizard Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Furnace Wizard Goblin Barrel Skeleton Army
Poison
Bats Furnace Wizard Skeleton Army
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Goblin Barrel Skeleton Army Furnace Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Goblin Barrel

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Furnace Goblin Barrel
Bats
Elite Barbarians Goblin Barrel
Elite Barbarians
Fire Spirit Bats Furnace Wizard The Log
Furnace
Fire Spirit Elite Barbarians Goblin Barrel
Wizard
Elite Barbarians
Goblin Barrel
Fire Spirit Bats Furnace Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Elite Barbarians

Defense Synergies 0 8

Fire Spirit
The Log
Bats
The Log
Elite Barbarians
Wizard The Log
Furnace
Skeleton Army
Wizard
Elite Barbarians Skeleton Army The Log
Goblin Barrel
Skeleton Army
Furnace Wizard The Log
The Log
Fire Spirit Bats Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Skeleton Army Bats Furnace The Log
Furnace Skeleton Army Fire Spirit Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Furnace
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Fire Spirit Bats Furnace
Bats Furnace Fire Spirit Wizard
The Log
Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit
Bats Skeleton Army Furnace Wizard The Log
Bats Furnace Wizard
Furnace Skeleton Army Fire Spirit Bats Elite Barbarians Wizard The Log
Fire Spirit Wizard Skeleton Army Bats Furnace The Log
Elite Barbarians Skeleton Army Furnace
Skeleton Army Elite Barbarians Furnace The Log
Wizard Bats Elite Barbarians Furnace Skeleton Army
Fire Spirit Bats Elite Barbarians Furnace Wizard Skeleton Army The Log
Furnace Wizard The Log Fire Spirit Bats
Elite Barbarians
Wizard Skeleton Army Fire Spirit Bats Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Furnace
Elite Barbarians Wizard The Log
Skeleton Army Bats Elite Barbarians Furnace The Log
Skeleton Army Bats Elite Barbarians The Log
Elite Barbarians Skeleton Army
Fire Spirit Furnace Wizard Bats
Skeleton Army Bats Elite Barbarians Furnace
Elite Barbarians Skeleton Army
Bats Elite Barbarians Skeleton Army The Log
Skeleton Army
Bats Elite Barbarians
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Wizard
Wizard Furnace Skeleton Army
Elite Barbarians Skeleton Army Bats Furnace The Log
Bats Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard Fire Spirit Furnace The Log
Wizard Fire Spirit Bats Furnace
Fire Spirit Furnace Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Bats Elite Barbarians
Wizard The Log
Fire Spirit Wizard
Fire Spirit Elite Barbarians The Log
Elite Barbarians Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log
Bats
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Furnace Wizard
The Log Wizard
Wizard The Log
The Log
Elite Barbarians Fire Spirit Bats Furnace Wizard
Bats Wizard
Elite Barbarians
Wizard The Log
Wizard The Log
Fire Spirit Bats Skeleton Army
Fire Spirit Wizard
The Log
Wizard
The Log Wizard
Elite Barbarians
Bats Elite Barbarians The Log
Bats
The Log

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