My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army Witch Lumberjack
The Log
Elite Barbarians Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Witch Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Witch Lumberjack
Poison
Wizard Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Lumberjack Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Lumberjack

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Valkyrie Witch Lumberjack
Elite Barbarians
Zap Valkyrie Wizard Lumberjack
Valkyrie
Elite Barbarians Lumberjack Zap Giant Wizard Witch
Giant
Zap Valkyrie Wizard Witch Lumberjack
Wizard
Elite Barbarians Valkyrie Giant Lumberjack
Skeleton Army
Witch
Zap Valkyrie Giant Lumberjack
Lumberjack
Valkyrie Zap Elite Barbarians Giant Wizard Witch

Defense Synergies 1 13

Zap
Elite Barbarians Valkyrie Skeleton Army Witch Lumberjack
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Zap Wizard Witch Lumberjack
Giant
Wizard
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Skeleton Army
Zap Wizard Lumberjack
Witch
Zap Valkyrie Lumberjack
Lumberjack
Zap Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Elite Barbarians Skeleton Army Lumberjack Zap Valkyrie Witch
Skeleton Army Witch Lumberjack Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Witch Lumberjack Valkyrie
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Skeleton Army Zap Valkyrie Lumberjack
Zap Wizard Witch
Zap Valkyrie
Witch Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Witch Zap Wizard Lumberjack
Zap Wizard Witch
Skeleton Army Lumberjack Zap Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Zap Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Zap Elite Barbarians Lumberjack
Wizard Elite Barbarians Valkyrie Skeleton Army Witch Lumberjack
Zap Elite Barbarians Valkyrie Wizard Skeleton Army Witch Lumberjack
Zap Valkyrie Wizard Witch Lumberjack
Elite Barbarians Lumberjack
Valkyrie Wizard Skeleton Army Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Elite Barbarians Witch
Zap Elite Barbarians Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Zap Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Lumberjack Zap Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army Witch Lumberjack
Wizard Zap Witch
Skeleton Army Elite Barbarians Valkyrie Witch Lumberjack
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Zap Elite Barbarians Valkyrie Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Valkyrie Witch Lumberjack
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Valkyrie Lumberjack
Valkyrie Zap Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Elite Barbarians Lumberjack
Zap Valkyrie Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Zap Wizard
Zap Valkyrie Wizard Witch
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Skeleton Army Witch
Zap Wizard Witch
Valkyrie Wizard Lumberjack
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

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