My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Skeleton Army
Giant Snowball
Skeletons Skeleton Army
Zap
Skeletons Royal Giant Skeleton Army
Barbarian Barrel
Skeletons Wizard Skeleton Army Executioner
The Log
Skeletons Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Skeleton Army Executioner
Fireball
Wizard Skeleton Army Executioner
Poison
Wizard Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Skeleton Army Tornado Mini P.E.K.K.A Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Skeleton Army Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Tornado Royal Giant Mini P.E.K.K.A Executioner
Royal Giant
Zap Wizard Tornado Executioner
Mini P.E.K.K.A
Zap Wizard Tornado
Wizard
Tornado Royal Giant Mini P.E.K.K.A
Skeleton Army
Tornado
Zap Wizard Executioner Royal Giant Mini P.E.K.K.A
Executioner
Tornado Zap Royal Giant

Defense Synergies 3 14

Skeletons
Zap Mini P.E.K.K.A Wizard Tornado Executioner
Zap
Mini P.E.K.K.A Skeletons Skeleton Army Tornado Executioner
Royal Giant
Mini P.E.K.K.A
Zap Skeletons Wizard Skeleton Army Tornado Executioner
Wizard
Tornado Skeletons Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard Executioner
Tornado
Wizard Executioner Skeletons Zap Mini P.E.K.K.A
Executioner
Tornado Skeletons Zap Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
Mini P.E.K.K.A Skeleton Army Skeletons Zap Executioner
Mini P.E.K.K.A Skeleton Army Tornado Skeletons Executioner
Mini P.E.K.K.A Skeleton Army Skeletons
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Skeletons Zap Executioner
Tornado Zap Wizard Executioner
Zap
Mini P.E.K.K.A Skeletons Skeleton Army Tornado
Skeleton Army Tornado Skeletons Mini P.E.K.K.A
Skeleton Army Executioner Skeletons Zap Wizard Tornado
Executioner Zap Wizard Tornado
Mini P.E.K.K.A Skeleton Army Skeletons Zap Wizard
Wizard Skeleton Army Executioner Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Skeleton Army
Skeleton Army Tornado Zap Mini P.E.K.K.A
Wizard Skeletons Mini P.E.K.K.A Skeleton Army Tornado Executioner
Zap Wizard Skeleton Army Tornado Executioner
Zap Wizard Tornado Executioner
Mini P.E.K.K.A Tornado
Wizard Skeleton Army Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Zap
Zap Mini P.E.K.K.A Wizard Executioner
Skeleton Army Skeletons Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Tornado
Skeletons Mini P.E.K.K.A Skeleton Army Executioner
Wizard Executioner Skeletons Zap Tornado
Mini P.E.K.K.A Skeleton Army Skeletons
Mini P.E.K.K.A Skeleton Army
Zap Skeletons Mini P.E.K.K.A Skeleton Army Tornado
Skeletons Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap Tornado
Mini P.E.K.K.A Skeleton Army Skeletons Wizard Executioner
Wizard Skeleton Army Executioner
Skeleton Army Skeletons Zap Mini P.E.K.K.A Tornado Executioner
Executioner Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Wizard Executioner Zap
Wizard Executioner Zap Tornado
Wizard Tornado Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Zap Wizard Tornado Executioner
Executioner
Zap
Zap Wizard Executioner
Wizard Executioner
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Executioner
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Executioner
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Army
Zap Wizard Tornado Executioner
Mini P.E.K.K.A Wizard Executioner
Zap Wizard Executioner
Zap Tornado
Executioner
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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