My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Bandit Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Bandit Ram Rider
Barbarian Barrel
Wizard Witch Bandit Electro Wizard
The Log
Witch Bandit Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Wizard Witch Bandit Electro Wizard Ram Rider
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Bandit Electro Wizard Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Electro Wizard Wizard Witch Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Bandit Electro Wizard Wizard

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Witch Bandit Mega Knight
Wizard
P.E.K.K.A Bandit Ram Rider Mega Knight
Witch
Zap P.E.K.K.A Bandit Ram Rider Mega Knight
P.E.K.K.A
Zap Electro Wizard Wizard Witch Ram Rider
Bandit
Zap Wizard Witch Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap P.E.K.K.A Bandit Ram Rider Mega Knight
Ram Rider
Zap Wizard Witch P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight
Zap Wizard Witch Bandit Electro Wizard Ram Rider

Defense Synergies 2 17

Zap
Electro Wizard Mega Knight Witch P.E.K.K.A Bandit Ram Rider
Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
Witch
Zap Bandit Electro Wizard Mega Knight
P.E.K.K.A
Zap Wizard Electro Wizard
Bandit
Zap Wizard Witch Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Wizard Witch P.E.K.K.A Bandit Ram Rider Mega Knight
Ram Rider
Zap Bandit Electro Wizard
Mega Knight
Zap Wizard Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Ram Rider
P.E.K.K.A Zap Witch Bandit Electro Wizard Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Mega Knight Bandit Electro Wizard
Witch P.E.K.K.A Bandit Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Mega Knight
Zap Bandit Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Wizard Witch
Zap P.E.K.K.A Bandit Electro Wizard Ram Rider Mega Knight
Witch P.E.K.K.A
Bandit Electro Wizard Mega Knight
Witch Electro Wizard Zap Wizard Bandit Ram Rider Mega Knight
Zap Wizard Witch Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Zap Wizard Witch Bandit Electro Wizard Ram Rider
Wizard Mega Knight Zap Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider Mega Knight
Zap P.E.K.K.A Bandit Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Witch P.E.K.K.A Electro Wizard
Mega Knight Zap Wizard Witch Bandit Electro Wizard Ram Rider
Zap Wizard Witch Bandit Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Electro Wizard Ram Rider
Wizard Mega Knight Witch P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Witch Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A Witch Bandit Ram Rider Mega Knight
Wizard Zap Witch Electro Wizard Ram Rider
P.E.K.K.A Witch Bandit Electro Wizard Ram Rider
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Wizard Witch Bandit Ram Rider
Wizard Witch Mega Knight
Witch Electro Wizard Zap P.E.K.K.A
Mega Knight Zap Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard Ram Rider
Bandit
Wizard Zap Mega Knight
Wizard Zap Witch Ram Rider
Wizard Witch
Zap Wizard Ram Rider
Zap Wizard Bandit Ram Rider
Electro Wizard
Zap Wizard Bandit Electro Wizard Ram Rider
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Witch Bandit
Wizard Bandit Mega Knight
Zap Wizard Bandit Electro Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch Bandit Electro Wizard Ram Rider
Zap Wizard Witch Bandit Ram Rider Mega Knight
Zap Bandit
Zap Wizard Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Zap Wizard Bandit Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Zap Electro Wizard Witch Bandit
Zap Wizard Witch Electro Wizard Ram Rider
Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bandit Electro Wizard Mega Knight

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