My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Giant Dart Goblin Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Royal Giant Battle Ram
Giant Snowball
Fire Spirit Minions Skeleton Barrel Dart Goblin Battle Ram
Zap
Fire Spirit Minions Skeleton Barrel Royal Giant Dart Goblin Battle Ram
Barbarian Barrel
Fire Spirit Skeleton Barrel Dart Goblin Battle Ram Wizard
The Log
Fire Spirit Skeleton Barrel Royal Giant Dart Goblin Battle Ram
Earthquake
Arrows
Fire Spirit Minions Skeleton Barrel Dart Goblin
Royal Delivery
Fire Spirit Minions Skeleton Barrel Dart Goblin Battle Ram Wizard
Fireball
Minions Skeleton Barrel Dart Goblin Battle Ram Wizard
Poison
Minions Skeleton Barrel Dart Goblin Wizard
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Barrel Dart Goblin Battle Ram Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Skeleton Barrel Battle Ram
Zap
Battle Ram Fire Spirit Minions Skeleton Barrel Royal Giant Dart Goblin
Minions
Royal Giant Zap Skeleton Barrel Battle Ram
Skeleton Barrel
Royal Giant Fire Spirit Zap Minions Dart Goblin Battle Ram
Royal Giant
Fire Spirit Minions Skeleton Barrel Dart Goblin Zap Wizard
Dart Goblin
Royal Giant Zap Skeleton Barrel Battle Ram
Battle Ram
Zap Fire Spirit Minions Skeleton Barrel Dart Goblin
Wizard
Royal Giant

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Minions Skeleton Barrel Dart Goblin
Minions
Zap Dart Goblin
Skeleton Barrel
Zap Dart Goblin
Royal Giant
Dart Goblin
Zap Minions Skeleton Barrel
Battle Ram
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel Dart Goblin Wizard
Zap Minions Dart Goblin
Fire Spirit Minions Dart Goblin
Minions Dart Goblin
Fire Spirit Zap Minions Dart Goblin
Minions Dart Goblin Fire Spirit Zap Wizard
Zap Skeleton Barrel Dart Goblin
Minions
Fire Spirit Dart Goblin
Minions Dart Goblin Zap Wizard
Minions Zap Dart Goblin Wizard
Fire Spirit Zap Minions Wizard
Fire Spirit Wizard Zap Minions Dart Goblin
Zap
Wizard Minions
Fire Spirit Zap Minions Dart Goblin Wizard
Zap Wizard Fire Spirit Minions Dart Goblin
Dart Goblin
Wizard Fire Spirit Minions Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Skeleton Barrel Wizard
Zap Minions
Zap
Fire Spirit Wizard Zap Minions Skeleton Barrel Dart Goblin
Minions Dart Goblin
Zap Minions
Dart Goblin
Minions Dart Goblin
Zap
Wizard
Wizard Dart Goblin
Zap Minions Dart Goblin
Minions Zap Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions Skeleton Barrel Dart Goblin
Fire Spirit Dart Goblin Wizard
Fire Spirit Zap Skeleton Barrel Dart Goblin Wizard
Zap Skeleton Barrel Dart Goblin Wizard
Fire Spirit Minions
Zap Skeleton Barrel Dart Goblin Wizard
Fire Spirit Zap Dart Goblin Wizard
Fire Spirit Skeleton Barrel Dart Goblin
Minions Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin Wizard
Skeleton Barrel Dart Goblin Wizard
Minions
Fire Spirit Zap Skeleton Barrel Dart Goblin Wizard
Fire Spirit Zap Skeleton Barrel Dart Goblin Wizard
Minions
Wizard
Zap Skeleton Barrel
Zap Fire Spirit Wizard
Zap Skeleton Barrel Dart Goblin Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Dart Goblin
Fire Spirit Zap Dart Goblin Wizard
Zap Minions Skeleton Barrel Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Wizard
Zap Skeleton Barrel Fire Spirit Minions Dart Goblin
Fire Spirit Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Skeleton Barrel Dart Goblin Wizard
Zap
Dart Goblin
Zap Minions Dart Goblin
Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin

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