My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Skeleton Barrel Flying Machine Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Flying Machine Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Prince
Giant Snowball
Bomber Skeleton Barrel Flying Machine Witch
Zap
Bomber Skeleton Barrel Flying Machine Witch Prince
Barbarian Barrel
Bomber Knight Skeleton Barrel Wizard Witch
The Log
Bomber Skeleton Barrel Witch Prince
Earthquake
Bomber Witch
Arrows
Bomber Skeleton Barrel Flying Machine Witch
Royal Delivery
Bomber Knight Skeleton Barrel Flying Machine Wizard Witch Prince
Fireball
Bomber Skeleton Barrel Flying Machine Wizard Witch
Poison
Bomber Skeleton Barrel Flying Machine Wizard Witch
Lightning
Knight Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Skeleton Barrel Flying Machine Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Skeleton Barrel

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Skeleton Barrel Prince
Zap
Prince Bomber Knight Skeleton Barrel Flying Machine Witch
Knight
Skeleton Barrel Bomber Zap Flying Machine Wizard Witch Prince
Skeleton Barrel
Knight Bomber Zap Flying Machine Witch Prince
Flying Machine
Zap Knight Skeleton Barrel Prince
Wizard
Knight Prince
Witch
Zap Knight Skeleton Barrel Prince
Prince
Zap Bomber Knight Skeleton Barrel Flying Machine Wizard Witch

Defense Synergies 1 12

Bomber
Knight Zap
Zap
Bomber Knight Skeleton Barrel Flying Machine Witch Prince
Knight
Bomber Zap Flying Machine Wizard Witch
Skeleton Barrel
Zap
Flying Machine
Zap Knight Prince
Wizard
Knight Prince
Witch
Zap Knight Prince
Prince
Zap Flying Machine Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Skeleton Barrel Flying Machine Wizard
Bomber Zap Knight Flying Machine Witch Prince
Witch Prince Bomber Knight
Witch Prince Bomber Knight
Bomber Prince
Bomber Zap Flying Machine
Zap Flying Machine Wizard Witch
Zap Skeleton Barrel Flying Machine
Witch Prince
Knight Bomber Prince
Witch Bomber Zap Knight Flying Machine Wizard
Zap Flying Machine Wizard Witch
Prince Bomber Zap Knight Flying Machine Wizard Witch
Bomber Wizard Zap Witch Prince
Knight Prince
Zap Prince
Wizard Bomber Knight Witch Prince
Bomber Zap Knight Flying Machine Wizard Witch Prince
Zap Wizard Witch Bomber Knight Flying Machine
Prince
Bomber Wizard Knight Flying Machine Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Prince
Bomber Zap Knight Skeleton Barrel Flying Machine Wizard Prince
Zap Knight Witch Prince
Prince Zap Knight
Knight Witch Prince
Wizard Zap Skeleton Barrel Flying Machine Witch
Prince Knight Flying Machine Witch
Knight Prince
Zap Knight Flying Machine Witch Prince
Witch
Knight Flying Machine Witch Prince
Zap Prince
Prince Knight Wizard Witch
Wizard Bomber Flying Machine Witch
Witch Bomber Zap Knight Flying Machine Prince
Bomber Zap Flying Machine Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Flying Machine
Zap Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Knight Skeleton Barrel Flying Machine Prince
Bomber Wizard Zap
Wizard Zap Skeleton Barrel Flying Machine Witch
Bomber Flying Machine Wizard Witch
Zap Skeleton Barrel Flying Machine Wizard
Zap Skeleton Barrel Flying Machine Wizard
Prince
Zap Knight Skeleton Barrel Flying Machine Wizard Prince
Zap Flying Machine Wizard
Flying Machine Knight Skeleton Barrel
Skeleton Barrel Flying Machine
Zap Skeleton Barrel Flying Machine Prince
Bomber Zap Skeleton Barrel Flying Machine Wizard Witch
Skeleton Barrel Flying Machine Wizard
Bomber
Bomber Zap Skeleton Barrel Flying Machine Wizard Prince
Bomber Zap Skeleton Barrel Flying Machine Wizard Witch
Prince
Wizard
Prince
Zap Skeleton Barrel Flying Machine
Zap Bomber Wizard Witch
Witch
Zap Skeleton Barrel Flying Machine Wizard Witch
Zap Skeleton Barrel Flying Machine Wizard Witch Prince
Zap Skeleton Barrel
Zap Flying Machine Wizard Witch
Zap Skeleton Barrel Flying Machine Wizard Witch
Bomber Zap Wizard
Zap
Prince
Wizard
Zap Skeleton Barrel Flying Machine Witch Prince
Zap Flying Machine Wizard Witch
Knight Flying Machine Wizard Prince
Bomber Zap Skeleton Barrel Flying Machine Wizard
Zap
Flying Machine Prince
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Skeleton Barrel Flying Machine Witch Prince

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