My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Goblin Gang Tesla Wizard Princess
The Log
Goblin Gang Princess
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Wizard P.E.K.K.A Princess
Fireball
Goblin Gang Tesla Wizard Princess
Poison
Bats Goblin Gang Wizard Princess
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Princess Tesla Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Princess
Goblin Gang
P.E.K.K.A Princess
Tesla
Fireball
Zap Princess
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Wizard Princess
Princess
Zap Goblin Gang Fireball P.E.K.K.A

Defense Synergies 2 15

Bats
Zap Tesla P.E.K.K.A
Zap
Fireball Bats Goblin Gang Tesla P.E.K.K.A Princess
Goblin Gang
Tesla Zap P.E.K.K.A Princess
Tesla
Goblin Gang Bats Zap Fireball Wizard Princess
Fireball
Zap Tesla Princess
Wizard
Tesla P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Wizard Princess
Princess
Zap Goblin Gang Tesla Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
P.E.K.K.A Bats Zap Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A Bats
Tesla P.E.K.K.A Bats Goblin Gang
Fireball P.E.K.K.A Princess
Goblin Gang Fireball Bats Zap Tesla
Bats Tesla Zap Goblin Gang Fireball Wizard Princess
Zap Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Princess
Goblin Gang Tesla
Bats Goblin Gang Zap Tesla Fireball Wizard Princess
Tesla Bats Zap Goblin Gang Fireball Wizard Princess
Tesla P.E.K.K.A Bats Zap Goblin Gang Fireball Wizard
Fireball Wizard Bats Zap Goblin Gang Tesla P.E.K.K.A Princess
P.E.K.K.A Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball P.E.K.K.A
Tesla Wizard Bats Goblin Gang Fireball P.E.K.K.A
Tesla Fireball Bats Zap Goblin Gang Wizard
Zap Wizard Bats Tesla Fireball Princess
P.E.K.K.A Tesla
Goblin Gang Wizard Bats Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball P.E.K.K.A
Fireball Zap Goblin Gang Tesla Wizard
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Tesla Fireball
P.E.K.K.A Goblin Gang Tesla
Fireball Wizard Bats Zap Goblin Gang Tesla Princess
Goblin Gang P.E.K.K.A Bats Tesla Fireball
P.E.K.K.A Tesla
Zap P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Tesla Fireball Wizard
Wizard Tesla Fireball Princess
Goblin Gang Tesla Bats Zap Fireball P.E.K.K.A
Bats Zap Tesla Fireball Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap Princess
Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard
Bats Goblin Gang Fireball
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bats
Zap Fireball Wizard Princess
Zap Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Zap Fireball
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap
Bats Zap Fireball Wizard Princess
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Princess
P.E.K.K.A
Fireball Wizard Princess
Zap Bats Goblin Gang Fireball Princess
Fireball Zap Wizard Princess
Fireball
Fireball Goblin Gang Wizard Princess
Zap Fireball Wizard Princess
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball Princess
Bats Zap Fireball Princess
Zap Fireball Princess

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