My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram
Giant Snowball
Minions Goblin Gang Battle Ram
Zap
Minions Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Wizard Ice Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Valkyrie Battle Ram Wizard Ice Wizard
Fireball
Minions Goblin Gang Battle Ram Wizard Ice Wizard
Poison
Minions Goblin Gang Wizard Ice Wizard
Lightning
Valkyrie Battle Ram Wizard Ice Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Ice Wizard Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Minions Valkyrie The Log Ice Wizard
Minions
Zap Valkyrie Battle Ram
Goblin Gang
Valkyrie Battle Ram
Valkyrie
Zap Minions Goblin Gang Battle Ram Wizard
Battle Ram
Zap The Log Minions Goblin Gang Valkyrie
Wizard
Valkyrie
The Log
Battle Ram Zap
Ice Wizard
Zap

Defense Synergies 1 16

Zap
Minions Goblin Gang Valkyrie The Log Ice Wizard
Minions
Valkyrie Zap The Log Ice Wizard
Goblin Gang
Zap Valkyrie The Log Ice Wizard
Valkyrie
Minions Zap Goblin Gang Wizard The Log Ice Wizard
Battle Ram
Wizard
Valkyrie The Log Ice Wizard
The Log
Zap Minions Goblin Gang Valkyrie Wizard Ice Wizard
Ice Wizard
Zap Minions Goblin Gang Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard The Log
Zap Minions Goblin Gang Valkyrie The Log Ice Wizard
Goblin Gang Minions Valkyrie Ice Wizard
Minions Goblin Gang Valkyrie Ice Wizard
Valkyrie The Log
Goblin Gang The Log Zap Minions Valkyrie Ice Wizard
Minions Zap Goblin Gang Wizard Ice Wizard
Zap Valkyrie The Log
Minions Goblin Gang Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Minions Goblin Gang Valkyrie Ice Wizard Zap Wizard The Log
Minions Zap Goblin Gang Wizard Ice Wizard
Zap Minions Goblin Gang Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard Zap Minions Goblin Gang The Log
Goblin Gang
Zap Goblin Gang The Log
Wizard Minions Goblin Gang Valkyrie
Zap Minions Goblin Gang Valkyrie Wizard The Log Ice Wizard
Zap Valkyrie Wizard The Log Minions Ice Wizard
Goblin Gang Valkyrie Wizard Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie Wizard The Log
Goblin Gang Zap Minions Valkyrie The Log
Goblin Gang Valkyrie Zap The Log
Goblin Gang Valkyrie
Wizard Zap Minions Goblin Gang Ice Wizard
Goblin Gang Minions Valkyrie Ice Wizard
Valkyrie
Zap Minions Valkyrie The Log
Goblin Gang
Minions Valkyrie
Zap Valkyrie The Log
Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Zap Minions Valkyrie The Log
Minions Valkyrie Zap Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Ice Wizard
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap Minions Ice Wizard
Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Minions Goblin Gang
Zap Valkyrie Wizard The Log
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log
Zap Valkyrie Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard Ice Wizard
The Log Zap Wizard Ice Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Ice Wizard
Zap Minions Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Minions Goblin Gang
Zap Wizard Ice Wizard
The Log
Goblin Gang Valkyrie Wizard
The Log Zap Wizard
Zap
Zap Minions Goblin Gang The Log
Zap
Zap The Log

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