My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Miner
Giant Snowball
Archers Miner
Zap
Archers Mortar
Barbarian Barrel
Archers Mortar Elite Barbarians Wizard
The Log
Archers Elite Barbarians
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Wizard P.E.K.K.A Miner
Fireball
Archers Mortar Elite Barbarians Wizard
Poison
Archers Mortar Wizard
Lightning
Mortar Elite Barbarians Wizard
Rocket
Mortar Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Miner Mortar Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Miner Archers Mortar
Archers
Zap Mortar Elite Barbarians P.E.K.K.A Miner
Mortar
Miner Zap Archers Tornado
Elite Barbarians
Zap Archers Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A Miner
Tornado
Zap Wizard P.E.K.K.A Mortar
P.E.K.K.A
Zap Tornado Archers Wizard
Miner
Zap Mortar Archers Wizard

Defense Synergies 2 13

Zap
Archers Mortar Elite Barbarians Tornado P.E.K.K.A Miner
Archers
Zap Mortar Tornado P.E.K.K.A
Mortar
Zap Archers Wizard Tornado
Elite Barbarians
Zap Wizard
Wizard
Tornado Mortar Elite Barbarians P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Archers Mortar
P.E.K.K.A
Tornado Zap Archers Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Wizard
Elite Barbarians P.E.K.K.A Zap Mortar
Mortar Tornado P.E.K.K.A Archers Elite Barbarians
Elite Barbarians P.E.K.K.A Mortar
Elite Barbarians Tornado P.E.K.K.A
Tornado Zap Archers
Tornado Zap Archers Mortar Wizard
Zap P.E.K.K.A
P.E.K.K.A Mortar Elite Barbarians Tornado
Elite Barbarians Tornado Archers Miner
Archers Zap Wizard Tornado
Zap Archers Wizard Tornado
Mortar P.E.K.K.A Zap Elite Barbarians Wizard
Wizard Zap Mortar Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A Mortar
Tornado Zap Mortar Elite Barbarians P.E.K.K.A
Wizard Mortar Elite Barbarians Tornado P.E.K.K.A
Mortar Zap Archers Elite Barbarians Wizard Tornado
Zap Mortar Wizard Tornado Archers
P.E.K.K.A Mortar Elite Barbarians Tornado
Wizard Archers Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians P.E.K.K.A
Zap Archers Mortar Elite Barbarians Wizard Miner
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians
Wizard Zap Archers Tornado
P.E.K.K.A Archers Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Mortar Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Wizard
Wizard Archers
Elite Barbarians Zap Archers Mortar Tornado P.E.K.K.A
Zap Archers Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap Tornado Miner
Miner
Wizard Zap Mortar
Wizard Zap Tornado
Archers Mortar Wizard Tornado
Zap Wizard Tornado
Miner Zap Mortar Wizard Tornado
Elite Barbarians Tornado
Miner Zap Mortar Wizard Tornado
Zap Archers Wizard Tornado
Mortar Elite Barbarians Miner
Mortar
Zap Mortar Elite Barbarians
Zap Mortar Wizard
Mortar Wizard
Mortar Tornado
Zap Archers Mortar Wizard
Zap Mortar Wizard Tornado Miner
Wizard Tornado
Tornado
Zap Mortar
Zap Tornado Mortar Wizard
Mortar Miner Zap Wizard Tornado
Zap Mortar Wizard Tornado Miner
Miner Zap Mortar Tornado
Elite Barbarians Zap Archers Wizard Tornado
Zap Wizard
Elite Barbarians
Zap Mortar Wizard Miner
Zap
P.E.K.K.A
Wizard
Zap Archers
Zap Archers Wizard Tornado
Miner Wizard
Zap Mortar Wizard
Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Tornado
Zap Tornado
Zap Mortar Tornado Miner

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