My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Sparky
Giant Snowball
Balloon
Zap
Balloon Sparky
Barbarian Barrel
Knight Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Knight Wizard Balloon Sparky
Fireball
Wizard Balloon Sparky
Poison
Wizard Balloon Sparky
Lightning
Knight Wizard Balloon Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Freeze Giant Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Freeze

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Balloon Sparky Knight Freeze
Knight
Balloon Zap Fireball Wizard Sparky
Fireball
Zap Knight Giant Freeze Sparky
Giant
Zap Sparky Fireball Wizard Balloon
Wizard
Knight Giant Balloon Sparky
Freeze
Balloon Zap Fireball
Balloon
Zap Knight Freeze Giant Wizard Sparky
Sparky
Zap Giant Knight Fireball Wizard Balloon

Defense Synergies 1 8

Zap
Fireball Knight Sparky
Knight
Zap Fireball Wizard Sparky
Fireball
Zap Knight Freeze
Giant
Wizard
Knight Freeze
Freeze
Fireball Wizard Sparky
Balloon
Sparky
Zap Knight Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard Sparky
Sparky Zap Knight
Sparky Knight Freeze
Sparky Knight
Fireball Sparky
Fireball Freeze Zap
Zap Fireball Wizard Freeze
Zap Fireball Sparky
Sparky
Knight Sparky
Zap Knight Fireball Wizard Freeze
Zap Fireball Wizard
Sparky Zap Knight Fireball Wizard Freeze
Fireball Wizard Sparky Zap Freeze
Sparky Knight
Zap Fireball Freeze Sparky
Wizard Sparky Knight Fireball
Fireball Zap Knight Wizard
Zap Wizard Freeze Knight Fireball
Sparky
Wizard Knight Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Sparky
Fireball Zap Knight Wizard
Zap Knight Sparky
Zap Knight Fireball Sparky
Knight Sparky
Fireball Wizard Zap Freeze
Sparky Knight Fireball
Knight Sparky
Zap Freeze Knight Fireball Sparky
Sparky
Knight Sparky
Zap Fireball
Knight Fireball Wizard Sparky
Wizard Fireball Sparky
Sparky Zap Knight Fireball Freeze
Zap Fireball Wizard Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze Sparky
Fireball Zap
Fireball Sparky
Knight Fireball Freeze Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap Freeze
Wizard Sparky
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Fireball Sparky
Zap Knight Fireball Wizard Sparky
Fireball Zap Wizard
Knight Fireball Sparky
Fireball Freeze
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Freeze Sparky
Sparky
Zap Fireball Wizard Sparky
Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Freeze Fireball Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Zap Fireball Wizard Sparky
Zap Fireball Wizard Freeze
Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Freeze Sparky
Sparky
Fireball Wizard Sparky
Zap Fireball Freeze
Fireball Zap Wizard
Freeze
Fireball
Fireball Knight Wizard Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Sparky
Zap Fireball Freeze Sparky
Zap Fireball
Zap Fireball Freeze Sparky

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