My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Mega Minion Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Magic Archer
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Skeleton Army Magic Archer
Fireball
Mega Minion Wizard Skeleton Army Magic Archer
Poison
Mega Minion Wizard Skeleton Army Magic Archer
Lightning
Mega Minion Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Skeleton Army Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Tornado Mini P.E.K.K.A Magic Archer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Skeleton Army Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Mini P.E.K.K.A Golem Magic Archer
Mega Minion
Zap Golem
Mini P.E.K.K.A
Zap Wizard Tornado Golem Magic Archer
Wizard
Tornado Mini P.E.K.K.A Golem
Skeleton Army
Tornado
Zap Wizard Magic Archer Mini P.E.K.K.A Golem
Golem
Mega Minion Zap Mini P.E.K.K.A Wizard Tornado Magic Archer
Magic Archer
Tornado Zap Mini P.E.K.K.A Golem

Defense Synergies 4 12

Zap
Mega Minion Mini P.E.K.K.A Skeleton Army Tornado Magic Archer
Mega Minion
Zap Wizard Skeleton Army Tornado
Mini P.E.K.K.A
Zap Wizard Skeleton Army Tornado Magic Archer
Wizard
Tornado Mega Minion Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mega Minion Mini P.E.K.K.A Wizard Magic Archer
Tornado
Wizard Magic Archer Zap Mega Minion Mini P.E.K.K.A
Golem
Magic Archer
Tornado Zap Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Mega Minion
Mini P.E.K.K.A Skeleton Army Tornado Mega Minion
Mini P.E.K.K.A Skeleton Army Mega Minion
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Zap Mega Minion Magic Archer
Mega Minion Tornado Zap Wizard Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Mini P.E.K.K.A
Skeleton Army Zap Mega Minion Wizard Tornado Magic Archer
Mega Minion Zap Wizard Tornado Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Wizard
Wizard Skeleton Army Zap Mega Minion Mini P.E.K.K.A Tornado Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Tornado Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Skeleton Army Tornado
Zap Mega Minion Wizard Skeleton Army Tornado Magic Archer
Zap Wizard Tornado Mega Minion Magic Archer
Mini P.E.K.K.A Tornado
Wizard Skeleton Army Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mega Minion Mini P.E.K.K.A Wizard Magic Archer
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Tornado
Mini P.E.K.K.A Skeleton Army
Wizard Zap Tornado Magic Archer
Mini P.E.K.K.A Skeleton Army Mega Minion
Mini P.E.K.K.A Skeleton Army
Zap Mega Minion Mini P.E.K.K.A Skeleton Army Tornado Magic Archer
Mega Minion Skeleton Army
Mega Minion Mini P.E.K.K.A
Skeleton Army Zap Tornado
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army Magic Archer
Skeleton Army Zap Mega Minion Mini P.E.K.K.A Tornado Magic Archer
Zap Mega Minion Mini P.E.K.K.A Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Tornado Magic Archer
Magic Archer
Wizard Zap Magic Archer
Wizard Zap Mega Minion Tornado Magic Archer
Wizard Tornado Magic Archer
Zap Wizard Tornado Magic Archer
Zap Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Wizard Tornado Magic Archer
Zap Wizard Tornado Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Tornado
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Magic Archer
Zap Wizard Tornado Magic Archer
Magic Archer
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Magic Archer
Mega Minion
Zap Wizard Tornado Magic Archer
Zap Wizard Tornado Magic Archer
Zap Tornado Magic Archer
Zap Wizard Tornado Magic Archer
Zap Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Skeleton Army Magic Archer
Zap Mega Minion Wizard Tornado Magic Archer
Mega Minion Mini P.E.K.K.A Wizard Magic Archer
Zap Wizard Magic Archer
Zap Tornado
Mega Minion
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer

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