My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Knight Goblin Gang Minion Horde Elite Barbarians Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Minion Horde Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Minion Horde Golem The Log
Knight
Goblin Gang Zap Minion Horde Elite Barbarians Wizard The Log
Goblin Gang
Knight Golem
Minion Horde
Zap Knight Golem
Elite Barbarians
Zap Knight Wizard The Log
Wizard
Knight Elite Barbarians Golem
Golem
Zap Goblin Gang Minion Horde Wizard The Log
The Log
Zap Knight Elite Barbarians Golem

Defense Synergies 1 13

Zap
Knight Goblin Gang Minion Horde Elite Barbarians The Log
Knight
Goblin Gang Zap Minion Horde Wizard The Log
Goblin Gang
Knight Zap The Log
Minion Horde
Zap Knight The Log
Elite Barbarians
Zap Wizard The Log
Wizard
Knight Elite Barbarians The Log
Golem
The Log
Zap Knight Goblin Gang Minion Horde Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Wizard The Log
Minion Horde Elite Barbarians Zap Knight Goblin Gang The Log
Goblin Gang Minion Horde Knight Elite Barbarians
Minion Horde Elite Barbarians Knight Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Zap
Minion Horde Zap Goblin Gang Wizard
Zap The Log
Minion Horde Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Minion Horde
Goblin Gang Minion Horde Zap Knight Wizard The Log
Minion Horde Zap Goblin Gang Wizard
Minion Horde Zap Knight Goblin Gang Elite Barbarians Wizard The Log
Wizard Zap Goblin Gang Minion Horde The Log
Elite Barbarians Knight Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians The Log
Minion Horde Wizard Knight Goblin Gang Elite Barbarians
Zap Knight Goblin Gang Minion Horde Elite Barbarians Wizard The Log
Zap Wizard The Log Knight
Elite Barbarians
Goblin Gang Wizard Knight Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Zap Knight Minion Horde Elite Barbarians The Log
Goblin Gang Zap Knight Minion Horde Elite Barbarians The Log
Knight Goblin Gang Minion Horde Elite Barbarians
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians
Zap Minion Horde Knight Elite Barbarians The Log
Goblin Gang Minion Horde
Knight Minion Horde Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Elite Barbarians Zap Knight Minion Horde The Log
Zap Minion Horde Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
Zap The Log
Minion Horde The Log
Knight The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Minion Horde Elite Barbarians
Zap Knight Minion Horde Wizard The Log
Zap Wizard
Knight Elite Barbarians The Log
Minion Horde
Zap Elite Barbarians The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Zap Wizard The Log
Zap Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard The Log
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Goblin Gang
Zap Wizard
The Log
Knight Goblin Gang Minion Horde Wizard
The Log Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians The Log
Zap
Zap The Log

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