My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Lumberjack
Zap
Furnace
Barbarian Barrel
Furnace Wizard Lumberjack
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Lumberjack
Fireball
Furnace Wizard Lumberjack
Poison
Furnace Wizard
Lightning
Furnace Wizard Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Tornado Fireball Furnace Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Tornado

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Tornado Furnace The Log Lumberjack
Fireball
Zap Mirror Tornado The Log
Furnace
Zap Mirror
Wizard
Tornado Lumberjack
Mirror
Zap Fireball The Log Furnace Tornado Lumberjack
Tornado
Zap Fireball Wizard Mirror The Log
The Log
Mirror Zap Fireball Tornado Lumberjack
Lumberjack
Zap Wizard Mirror The Log

Defense Synergies 8 13

Zap
Fireball Mirror Furnace Tornado The Log Lumberjack
Fireball
Zap Mirror Tornado The Log Lumberjack
Furnace
Mirror Zap Tornado Lumberjack
Wizard
Tornado The Log Lumberjack
Mirror
Zap Fireball Furnace Tornado The Log Lumberjack
Tornado
Fireball Wizard Mirror Zap Furnace The Log
The Log
Fireball Zap Wizard Mirror Tornado Lumberjack
Lumberjack
Zap Fireball Furnace Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Lumberjack Zap Furnace The Log
Furnace Tornado Lumberjack
Lumberjack Furnace
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Zap Furnace Lumberjack
Furnace Tornado Zap Fireball Wizard
Zap Fireball The Log
Furnace Tornado Lumberjack
Tornado Lumberjack
Zap Fireball Furnace Wizard Tornado The Log Lumberjack
Zap Fireball Furnace Wizard Tornado
Furnace Lumberjack Zap Fireball Wizard The Log
Fireball Wizard Zap Furnace Tornado The Log Lumberjack
Furnace Lumberjack
Tornado Zap Fireball Furnace The Log Lumberjack
Wizard Fireball Furnace Tornado Lumberjack
Fireball Zap Furnace Wizard Tornado The Log Lumberjack
Zap Furnace Wizard Tornado The Log Fireball Lumberjack
Tornado Lumberjack
Wizard Fireball Furnace The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Furnace
Fireball Zap Wizard The Log Lumberjack
Lumberjack Zap Furnace The Log
Lumberjack Zap Fireball Tornado The Log
Lumberjack
Fireball Furnace Wizard Zap Tornado
Fireball Furnace Lumberjack
Lumberjack
Zap Fireball Tornado The Log
Lumberjack
Zap Fireball Tornado The Log
Fireball Wizard Lumberjack
Wizard Fireball Furnace
Zap Fireball Furnace Tornado The Log Lumberjack
Zap Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap Furnace The Log
Fireball Wizard Zap Furnace Tornado
Furnace Wizard Tornado The Log
Fireball The Log Zap Wizard Tornado
Fireball The Log Zap Wizard Tornado
Fireball Tornado Lumberjack
Zap Fireball Wizard Tornado The Log
Fireball Zap Wizard Tornado
Fireball The Log
Fireball
Zap Fireball Furnace The Log
Zap Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball Tornado
Zap Fireball Wizard The Log
Zap Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Furnace Wizard
Fireball The Log Zap Wizard Tornado
Fireball Zap Wizard Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Furnace Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball
Fireball Zap Wizard Tornado
The Log Fireball
Fireball Wizard Lumberjack
The Log Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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