My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard Bowler
Fireball
Tesla Elite Barbarians Hog Rider Wizard Bowler
Poison
Wizard
Lightning
Tesla Elite Barbarians Wizard Bowler
Rocket
Elite Barbarians Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Tesla Hog Rider Giant Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Tesla Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Giant Tornado Bowler
Tesla
Elite Barbarians
Zap Hog Rider Wizard
Hog Rider
Zap Elite Barbarians Giant Wizard Tornado Bowler
Giant
Zap Hog Rider Wizard Tornado Bowler
Wizard
Tornado Elite Barbarians Hog Rider Giant
Tornado
Zap Wizard Hog Rider Giant Bowler
Bowler
Zap Hog Rider Giant Tornado

Defense Synergies 2 8

Zap
Tesla Elite Barbarians Tornado Bowler
Tesla
Zap Wizard Tornado Bowler
Elite Barbarians
Zap Wizard
Hog Rider
Giant
Wizard
Tornado Tesla Elite Barbarians
Tornado
Wizard Bowler Zap Tesla
Bowler
Tornado Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla Wizard
Elite Barbarians Zap Tesla
Tesla Tornado Bowler Elite Barbarians
Tesla Elite Barbarians Bowler
Elite Barbarians Tornado Bowler
Tornado Bowler Zap Tesla
Tesla Tornado Zap Wizard
Bowler Zap Tesla
Tesla Elite Barbarians Tornado
Elite Barbarians Tornado Tesla Bowler
Zap Tesla Wizard Tornado Bowler
Tesla Zap Wizard Tornado
Tesla Bowler Zap Elite Barbarians Wizard
Wizard Bowler Zap Tesla Tornado
Elite Barbarians Tesla
Tornado Zap Tesla Elite Barbarians Bowler
Tesla Wizard Elite Barbarians Tornado Bowler
Tesla Zap Elite Barbarians Wizard Tornado Bowler
Zap Wizard Tornado Tesla Bowler
Tesla Elite Barbarians Tornado
Wizard Bowler Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Bowler
Zap Tesla Elite Barbarians Wizard Bowler
Zap Elite Barbarians Bowler
Bowler Zap Tesla Elite Barbarians Tornado
Tesla Elite Barbarians Bowler
Wizard Zap Tesla Tornado
Tesla Elite Barbarians Bowler
Tesla Elite Barbarians
Zap Elite Barbarians Tornado
Tesla
Tesla Elite Barbarians Bowler
Zap Elite Barbarians Tornado Bowler
Elite Barbarians Bowler Tesla Wizard
Wizard Tesla Bowler
Tesla Elite Barbarians Zap Tornado Bowler
Bowler Zap Tesla Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler
Wizard Zap Bowler
Wizard Zap Tornado
Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Elite Barbarians Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Elite Barbarians Bowler
Zap Elite Barbarians
Zap Wizard Bowler
Wizard Bowler
Tornado
Zap Wizard Bowler
Zap Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Tornado
Elite Barbarians Zap Wizard Tornado
Zap Wizard
Elite Barbarians Bowler
Zap Wizard
Zap
Wizard Bowler
Zap
Zap Wizard Tornado
Wizard Bowler
Zap Wizard Bowler
Zap Tornado
Elite Barbarians
Zap Elite Barbarians Tornado Bowler
Zap Tornado
Zap Tornado Bowler

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