My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Executioner X-Bow Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon X-Bow Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Ram Rider
Giant Snowball
Balloon Miner Ram Rider
Zap
Balloon X-Bow Ram Rider
Barbarian Barrel
Wizard Executioner X-Bow
The Log
X-Bow Ram Rider
Earthquake
X-Bow
Arrows
Royal Delivery
Wizard Balloon Executioner Miner Ram Rider
Fireball
Wizard Balloon Executioner X-Bow Ram Rider
Poison
Wizard Balloon Executioner X-Bow
Lightning
Wizard Balloon Executioner X-Bow Ram Rider
Rocket
Wizard Balloon Executioner X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Fireball Wizard Balloon Executioner Ram Rider X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Miner Fireball Wizard Balloon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
X-Bow Miner Ram Rider Mega Knight
Wizard
Balloon Miner Ram Rider Mega Knight
Balloon
Miner Wizard Executioner Mega Knight
Executioner
Balloon Miner Mega Knight
X-Bow
Fireball
Miner
Balloon Fireball Wizard Executioner Mega Knight
Ram Rider
Fireball Wizard Mega Knight
Mega Knight
Fireball Wizard Balloon Executioner Miner Ram Rider

Defense Synergies 1 6

Fireball
X-Bow Miner Ram Rider Mega Knight
Wizard
Mega Knight
Balloon
Executioner
Mega Knight
X-Bow
Fireball
Miner
Fireball Mega Knight
Ram Rider
Fireball
Mega Knight
Fireball Wizard Executioner Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner X-Bow Ram Rider
Executioner X-Bow Ram Rider Mega Knight
Ram Rider Mega Knight Executioner
Ram Rider Mega Knight
Fireball X-Bow Mega Knight
Fireball Executioner X-Bow Mega Knight
Ram Rider Fireball Wizard Executioner X-Bow
Fireball X-Bow Ram Rider Mega Knight
X-Bow
Miner Mega Knight
Executioner Fireball Wizard X-Bow Ram Rider Mega Knight
Executioner Fireball Wizard Ram Rider
Mega Knight Fireball Wizard X-Bow Ram Rider
Fireball Wizard Executioner Mega Knight X-Bow
X-Bow Ram Rider Mega Knight
Fireball X-Bow Ram Rider Mega Knight
Wizard Mega Knight Fireball Executioner X-Bow
Fireball Mega Knight Wizard Executioner X-Bow Ram Rider
Wizard Executioner Fireball Ram Rider Mega Knight
Ram Rider
Wizard Mega Knight Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball X-Bow
Fireball Wizard Executioner X-Bow Miner Mega Knight
Mega Knight Ram Rider
Mega Knight Fireball X-Bow Ram Rider
Executioner Ram Rider Mega Knight
Fireball Wizard Executioner Ram Rider
Fireball Ram Rider
Mega Knight
Mega Knight Fireball X-Bow
Mega Knight
Mega Knight Fireball
Mega Knight Fireball Wizard Executioner Ram Rider
Wizard Fireball Executioner Mega Knight
Fireball Executioner X-Bow
Executioner Mega Knight Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball Executioner X-Bow Miner Ram Rider
Fireball X-Bow Miner
Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner Ram Rider
Wizard Executioner
Fireball X-Bow Wizard Executioner Ram Rider
Fireball Miner Wizard X-Bow Ram Rider
Fireball X-Bow
Miner Fireball Wizard X-Bow Ram Rider
Fireball Wizard Executioner
Fireball Executioner Miner
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball Wizard Executioner
Fireball Wizard Executioner X-Bow Mega Knight
Fireball
Fireball Wizard Executioner X-Bow Mega Knight
Fireball Wizard X-Bow Miner Mega Knight
Fireball X-Bow Mega Knight
Fireball Wizard
X-Bow
Fireball X-Bow
Fireball Wizard Executioner Mega Knight
Fireball X-Bow Miner Wizard Executioner Ram Rider
Fireball Wizard X-Bow Miner Ram Rider Mega Knight
Fireball Miner X-Bow
Fireball Wizard Executioner X-Bow
Fireball Wizard
Fireball
Fireball Wizard X-Bow Miner Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball X-Bow
Fireball Wizard Executioner Ram Rider
Fireball
Fireball Miner Wizard Executioner Mega Knight
Fireball Wizard Executioner
Fireball
Executioner Mega Knight
Fireball
Fireball Executioner
Fireball Executioner X-Bow Miner Mega Knight

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