My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Furnace Witch
Zap
Royal Giant Furnace Witch
Barbarian Barrel
Furnace Wizard Witch Electro Wizard
The Log
Royal Giant Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Wizard Witch Electro Wizard
Fireball
Furnace Wizard Witch Electro Wizard
Poison
Furnace Wizard Witch Electro Wizard
Lightning
Furnace Wizard Witch Electro Wizard
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Furnace Electro Wizard Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Furnace

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Furnace Witch The Log
Royal Giant
Fireball Furnace Zap Wizard Witch The Log Electro Wizard
Fireball
Zap Royal Giant The Log Electro Wizard
Furnace
Royal Giant Zap
Wizard
Royal Giant
Witch
Zap Royal Giant
The Log
Zap Royal Giant Fireball
Electro Wizard
Zap Royal Giant Fireball

Defense Synergies 3 10

Zap
Fireball Electro Wizard Furnace Witch The Log
Royal Giant
Fireball
Zap The Log Electro Wizard
Furnace
Zap Electro Wizard
Wizard
The Log Electro Wizard
Witch
Zap The Log Electro Wizard
The Log
Fireball Zap Wizard Witch Electro Wizard
Electro Wizard
Zap Fireball Furnace Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log Electro Wizard
Zap Furnace Witch The Log Electro Wizard
Furnace Witch Electro Wizard
Witch Furnace Electro Wizard
Fireball The Log
Fireball The Log Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Fireball Wizard Witch
Zap Fireball The Log Electro Wizard
Witch Furnace
Electro Wizard
Witch Electro Wizard Zap Fireball Furnace Wizard The Log
Zap Fireball Furnace Wizard Witch Electro Wizard
Furnace Zap Fireball Wizard Witch The Log Electro Wizard
Fireball Wizard Zap Furnace Witch The Log Electro Wizard
Furnace Electro Wizard
Zap Fireball Furnace The Log Electro Wizard
Wizard Fireball Furnace Witch Electro Wizard
Fireball Zap Furnace Wizard Witch The Log Electro Wizard
Zap Furnace Wizard Witch The Log Fireball Electro Wizard
Electro Wizard
Wizard Fireball Furnace Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Zap Wizard The Log
Zap Furnace Witch The Log Electro Wizard
Zap Fireball The Log Electro Wizard
Witch
Fireball Furnace Wizard Zap Witch Electro Wizard
Fireball Furnace Witch Electro Wizard
Zap Electro Wizard Fireball Witch The Log
Witch
Witch
Zap Fireball The Log Electro Wizard
Fireball Wizard Witch
Wizard Fireball Furnace Witch
Witch Electro Wizard Zap Fireball Furnace The Log
Zap Fireball Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Zap Furnace The Log
Fireball Wizard Zap Furnace Witch
Furnace Wizard Witch The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Electro Wizard
Zap Fireball Wizard The Log Electro Wizard
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball Furnace The Log
Zap Fireball Furnace Wizard Witch The Log
Fireball Furnace Wizard The Log
Fireball
Zap Fireball Wizard The Log Electro Wizard
Zap Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Furnace Wizard Witch
Witch
Fireball The Log Zap Wizard Witch Electro Wizard
Fireball Zap Wizard Witch The Log
Fireball Zap The Log
Zap Fireball Furnace Wizard Witch Electro Wizard
Zap Electro Wizard Fireball Wizard Witch
Fireball
Zap Fireball Wizard The Log
Zap Fireball Electro Wizard
Fireball Wizard The Log
Zap Electro Wizard Fireball Witch
Fireball Zap Wizard Witch Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch The Log Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch The Log Electro Wizard

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