My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Goblin Barrel Miner Ram Rider
Giant Snowball
Archers Goblin Barrel Witch Miner Ram Rider
Zap
Archers Royal Giant Goblin Barrel Witch Ram Rider
Barbarian Barrel
Archers Wizard Goblin Barrel Witch
The Log
Archers Royal Giant Mini P.E.K.K.A Goblin Barrel Witch Ram Rider
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Goblin Barrel Witch
Royal Delivery
Archers Mini P.E.K.K.A Wizard Goblin Barrel Witch Miner Ram Rider
Fireball
Archers Wizard Goblin Barrel Witch Ram Rider
Poison
Archers Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Miner Mini P.E.K.K.A Wizard Witch Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Barrel Miner Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A Miner Ram Rider
Royal Giant
Goblin Barrel Miner Archers Wizard Witch
Mini P.E.K.K.A
Archers Wizard Ram Rider
Wizard
Royal Giant Mini P.E.K.K.A Miner Ram Rider
Goblin Barrel
Royal Giant Miner Ram Rider
Witch
Royal Giant Miner Ram Rider
Miner
Royal Giant Archers Wizard Goblin Barrel Witch
Ram Rider
Archers Mini P.E.K.K.A Wizard Goblin Barrel Witch

Defense Synergies 0 5

Archers
Mini P.E.K.K.A Witch
Royal Giant
Mini P.E.K.K.A
Archers Wizard Witch Ram Rider
Wizard
Mini P.E.K.K.A
Goblin Barrel
Witch
Archers Mini P.E.K.K.A
Miner
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Witch Ram Rider Archers
Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A
Archers
Ram Rider Archers Wizard Witch
Ram Rider
Mini P.E.K.K.A Witch
Archers Mini P.E.K.K.A Miner
Archers Witch Wizard Ram Rider
Archers Wizard Witch Ram Rider
Mini P.E.K.K.A Wizard Witch Ram Rider
Wizard Mini P.E.K.K.A Witch
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A Witch
Archers Wizard Witch Ram Rider
Wizard Witch Archers Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Archers Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch
Archers Mini P.E.K.K.A Wizard Miner
Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Witch Ram Rider
Wizard Archers Witch Ram Rider
Mini P.E.K.K.A Archers Witch Ram Rider
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Wizard Witch Ram Rider
Wizard Archers Witch
Witch Archers Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner Ram Rider
Miner
Wizard
Wizard Witch Ram Rider
Archers Wizard Witch
Wizard Ram Rider
Miner Wizard Ram Rider
Mini P.E.K.K.A
Miner Wizard Ram Rider
Archers Wizard
Miner
Wizard Witch
Wizard
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Wizard Witch Miner
Wizard
Wizard Witch
Witch
Miner Wizard Witch Ram Rider
Wizard Witch Miner Ram Rider
Miner
Archers Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Miner
Wizard
Archers Witch
Archers Wizard Witch Ram Rider
Miner Mini P.E.K.K.A Wizard
Wizard
Witch
Witch
Witch Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: