My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Witch Miner
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Wizard Witch
The Log
Cannon Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch Miner
Fireball
Cannon Wizard Witch
Poison
Cannon Wizard Witch
Lightning
Knight Cannon Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Miner Fireball Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Miner

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard Witch The Log Miner
Cannon
Fireball
Knight The Log Miner Mega Knight
Wizard
Knight Miner Mega Knight
Witch
Knight Miner Mega Knight
The Log
Knight Fireball Miner Mega Knight
Miner
Knight Fireball Wizard Witch The Log Mega Knight
Mega Knight
Fireball Wizard Witch The Log Miner

Defense Synergies 3 16

Knight
Cannon Fireball Wizard Witch The Log
Cannon
Knight The Log Fireball Wizard Witch
Fireball
The Log Knight Cannon Miner Mega Knight
Wizard
Knight Cannon The Log Mega Knight
Witch
Knight Cannon The Log Mega Knight
The Log
Cannon Fireball Knight Wizard Witch Miner Mega Knight
Miner
Fireball The Log Mega Knight
Mega Knight
Fireball Wizard Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Wizard The Log
Knight Cannon Witch The Log Mega Knight
Cannon Witch Mega Knight Knight
Cannon Witch Knight Mega Knight
Fireball The Log Mega Knight
Fireball The Log Cannon Mega Knight
Cannon Fireball Wizard Witch
Cannon Fireball The Log Mega Knight
Cannon Witch
Knight Cannon Miner Mega Knight
Witch Knight Cannon Fireball Wizard The Log Mega Knight
Fireball Wizard Witch
Cannon Mega Knight Knight Fireball Wizard Witch The Log
Fireball Wizard Mega Knight Cannon Witch The Log
Knight Cannon Mega Knight
Cannon Fireball The Log Mega Knight
Wizard Mega Knight Knight Cannon Fireball Witch
Cannon Fireball Mega Knight Knight Wizard Witch The Log
Wizard Witch The Log Knight Cannon Fireball Mega Knight
Cannon
Wizard Mega Knight Knight Cannon Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Witch
Fireball Knight Wizard The Log Miner Mega Knight
Mega Knight Knight Witch The Log
Mega Knight Knight Fireball The Log
Knight Cannon Witch Mega Knight
Fireball Wizard Witch
Knight Fireball Witch
Mega Knight Knight
Mega Knight Knight Fireball Witch The Log
Witch Cannon
Mega Knight Knight Witch
Mega Knight Fireball The Log
Mega Knight Knight Cannon Fireball Wizard Witch
Wizard Cannon Fireball Witch Mega Knight
Witch Knight Fireball The Log
Mega Knight Cannon Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Miner Wizard
Fireball
Miner Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log Miner
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Wizard Witch The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch Mega Knight
Witch
Fireball The Log Miner Wizard Witch
Fireball Wizard Witch The Log Miner Mega Knight
Fireball Miner The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log Miner Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Miner Knight Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Miner Mega Knight

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