My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Clone
Giant Snowball
Royal Hogs Clone Witch
Zap
Royal Hogs Clone Witch
Barbarian Barrel
Knight Wizard Royal Hogs Clone Witch
The Log
Royal Hogs Clone Witch
Earthquake
Royal Hogs Clone Witch
Arrows
Royal Hogs Clone Witch
Royal Delivery
Knight Wizard Royal Hogs Clone Witch
Fireball
Wizard Royal Hogs Clone Witch
Poison
Wizard Royal Hogs Clone Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Clone Tornado Fireball Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Clone Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Knight Royal Hogs Witch
Knight
Zap Fireball Wizard Royal Hogs Witch
Fireball
Zap Tornado Knight Royal Hogs
Wizard
Tornado Knight Royal Hogs
Royal Hogs
Zap Knight Fireball Wizard Clone
Clone
Royal Hogs Witch
Tornado
Zap Fireball Wizard Witch
Witch
Zap Knight Clone Tornado

Defense Synergies 3 8

Zap
Fireball Knight Tornado Witch
Knight
Zap Fireball Wizard Tornado Witch
Fireball
Zap Tornado Knight
Wizard
Tornado Knight
Royal Hogs
Clone
Tornado
Fireball Wizard Zap Knight Witch
Witch
Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Zap Knight Witch
Tornado Witch Knight
Witch Knight
Fireball Tornado
Fireball Tornado Zap
Tornado Zap Fireball Wizard Witch
Zap Fireball
Witch Tornado
Knight Tornado
Witch Zap Knight Fireball Wizard Tornado
Zap Fireball Wizard Tornado Witch
Zap Knight Fireball Wizard Witch
Fireball Wizard Zap Tornado Witch
Knight
Tornado Zap Fireball
Wizard Knight Fireball Tornado Witch
Fireball Zap Knight Wizard Tornado Witch
Zap Wizard Tornado Witch Knight Fireball
Tornado
Wizard Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Witch
Fireball Zap Knight Wizard
Zap Knight Witch
Zap Knight Fireball Tornado
Knight Witch
Fireball Wizard Zap Tornado Witch
Knight Fireball Witch
Knight
Zap Knight Fireball Tornado Witch
Witch
Knight Witch
Zap Fireball Tornado
Knight Fireball Wizard Witch
Wizard Fireball Witch
Witch Zap Knight Fireball Tornado
Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado Witch
Wizard Tornado Witch
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado
Zap Knight Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Wizard Tornado Witch
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Witch
Witch
Fireball Zap Wizard Tornado Witch
Fireball Zap Wizard Tornado Witch
Fireball Zap Tornado
Zap Fireball Wizard Tornado Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Witch
Fireball Zap Wizard Tornado Witch
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch

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