My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Knight Valkyrie Wizard Witch
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Wizard Witch Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Knight Valkyrie Wizard Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Valkyrie Inferno Dragon Wizard Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Valkyrie Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight
Knight
Arrows Wizard Witch
Royal Giant
Arrows Wizard Rocket Witch
Valkyrie
Wizard Witch
Wizard
Knight Royal Giant Valkyrie
Rocket
Royal Giant
Witch
Knight Royal Giant Valkyrie
Inferno Dragon

Defense Synergies 0 6

Arrows
Knight Valkyrie
Knight
Arrows Wizard Witch
Royal Giant
Valkyrie
Arrows Wizard Witch
Wizard
Knight Valkyrie
Rocket
Witch
Knight Valkyrie
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Valkyrie Wizard
Inferno Dragon Knight Valkyrie Witch
Rocket Witch Knight Valkyrie Inferno Dragon
Witch Inferno Dragon Knight Valkyrie
Arrows Valkyrie Rocket
Arrows Valkyrie
Rocket Inferno Dragon Arrows Wizard Witch
Rocket Arrows Valkyrie
Witch Inferno Dragon
Knight Valkyrie
Valkyrie Witch Arrows Knight Wizard
Arrows Inferno Dragon Wizard Witch
Knight Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Arrows Witch
Inferno Dragon Knight
Rocket Inferno Dragon
Wizard Arrows Knight Valkyrie Witch
Arrows Knight Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Knight Inferno Dragon
Inferno Dragon
Valkyrie Wizard Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Arrows Knight Valkyrie Wizard Rocket Inferno Dragon
Knight Valkyrie Rocket Witch
Valkyrie Rocket Knight
Knight Valkyrie Witch Inferno Dragon
Arrows Wizard Rocket Witch
Rocket Knight Valkyrie Witch
Knight Valkyrie Inferno Dragon
Rocket Knight Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Valkyrie Witch
Rocket Arrows Valkyrie
Rocket Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Knight Valkyrie Rocket Inferno Dragon
Arrows Valkyrie Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Knight Valkyrie Rocket
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Rocket
Rocket Arrows Knight Valkyrie Wizard
Arrows Wizard Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows Wizard Witch
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Valkyrie Wizard Witch
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Valkyrie Wizard Witch
Witch Inferno Dragon
Arrows Wizard Witch
Arrows Wizard Witch
Rocket Arrows
Arrows Wizard Witch
Rocket Wizard Witch
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Rocket Witch
Rocket Arrows Wizard Witch
Arrows
Knight Valkyrie Wizard Rocket
Arrows Wizard
Rocket Arrows
Rocket Witch
Rocket Witch
Rocket Witch

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