My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Zap
Prince Bandit
Barbarian Barrel
Valkyrie Wizard Bandit
The Log
Prince Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Prince P.E.K.K.A Bandit
Fireball
Wizard Bandit
Poison
Wizard
Lightning
Valkyrie Wizard Prince Bandit
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Bandit Valkyrie Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Valkyrie The Log Bandit
Arrows
Zap P.E.K.K.A Prince Bandit
Valkyrie
Prince Zap Wizard P.E.K.K.A Bandit
Wizard
Valkyrie Prince P.E.K.K.A Bandit
Prince
Zap Valkyrie Arrows Wizard The Log
P.E.K.K.A
Zap Arrows Valkyrie Wizard The Log
The Log
Zap Prince P.E.K.K.A Bandit
Bandit
Zap Arrows Valkyrie Wizard The Log

Defense Synergies 2 20

Zap
Arrows Valkyrie Prince P.E.K.K.A The Log Bandit
Arrows
Zap Valkyrie Prince P.E.K.K.A Bandit
Valkyrie
Zap Arrows Wizard Prince P.E.K.K.A The Log Bandit
Wizard
Valkyrie Prince P.E.K.K.A The Log Bandit
Prince
The Log Zap Arrows Valkyrie Wizard
P.E.K.K.A
The Log Zap Arrows Valkyrie Wizard
The Log
Prince P.E.K.K.A Zap Valkyrie Wizard Bandit
Bandit
Zap Arrows Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log
P.E.K.K.A Zap Valkyrie Prince The Log Bandit
Prince P.E.K.K.A Valkyrie Bandit
Prince P.E.K.K.A Valkyrie Bandit
Arrows Valkyrie Prince P.E.K.K.A The Log
Arrows The Log Zap Valkyrie Bandit
Zap Arrows Wizard
Zap Arrows Valkyrie P.E.K.K.A The Log Bandit
P.E.K.K.A Prince
Valkyrie Prince Bandit
Valkyrie Zap Arrows Wizard The Log Bandit
Arrows Zap Wizard
Prince P.E.K.K.A Zap Valkyrie Wizard The Log Bandit
Valkyrie Wizard Zap Arrows Prince P.E.K.K.A The Log
P.E.K.K.A Prince Bandit
Zap Prince P.E.K.K.A The Log Bandit
Wizard Arrows Valkyrie Prince P.E.K.K.A
Arrows Zap Valkyrie Wizard Prince The Log Bandit
Zap Arrows Valkyrie Wizard The Log Bandit
P.E.K.K.A Prince
Valkyrie Wizard Arrows Prince P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince P.E.K.K.A Bandit
Bandit Zap Arrows Valkyrie Wizard Prince The Log
P.E.K.K.A Bandit Zap Valkyrie Prince The Log
Valkyrie Prince P.E.K.K.A Zap The Log Bandit
P.E.K.K.A Valkyrie Prince Bandit
Arrows Wizard Zap
Prince P.E.K.K.A Valkyrie Bandit
P.E.K.K.A Valkyrie Prince
Zap P.E.K.K.A Valkyrie Prince The Log Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Zap Arrows Valkyrie Prince The Log
Prince P.E.K.K.A Valkyrie Wizard Bandit
Wizard Valkyrie
Zap Valkyrie Prince P.E.K.K.A The Log
Arrows Valkyrie Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Bandit
Arrows Zap The Log Bandit
Arrows The Log Bandit
Arrows Valkyrie Prince The Log
Wizard Zap Arrows Valkyrie The Log
Arrows Wizard Zap
Arrows Wizard The Log
Arrows The Log Zap Wizard
Arrows The Log Zap Wizard Bandit
Prince
Zap Arrows Valkyrie Wizard Prince The Log Bandit
Zap Arrows Wizard
The Log Bandit
Arrows Bandit
Zap Arrows Prince The Log
Zap Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Zap Arrows Wizard Prince The Log Bandit
Zap Arrows Valkyrie Wizard The Log
Prince The Log
Arrows Wizard
Prince The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie Wizard
Arrows The Log Zap Wizard Bandit
Zap Arrows Wizard Prince The Log Bandit
Zap Arrows The Log Bandit
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard The Log Bandit
Zap Arrows
P.E.K.K.A Prince
Arrows Wizard The Log
Zap Prince Bandit
Zap Arrows Wizard
Arrows The Log
Valkyrie Wizard Prince
Arrows The Log Zap Wizard
Zap Arrows
Prince P.E.K.K.A
Zap The Log
Zap
Zap Prince The Log Bandit

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