My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Dark Prince
Giant Snowball
Spear Goblins Barbarians Hog Rider
Zap
Spear Goblins Dark Prince
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Wizard Dark Prince
The Log
Spear Goblins Barbarians Hog Rider Dark Prince
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Valkyrie Hog Rider Wizard Dark Prince
Fireball
Barbarians Hog Rider Wizard
Poison
Spear Goblins Barbarians Wizard
Lightning
Valkyrie Wizard Dark Prince
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Valkyrie Hog Rider Dark Prince Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Arrows Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Zap Dark Prince
Zap
Arrows Hog Rider Spear Goblins Valkyrie Dark Prince
Arrows
Zap Hog Rider Dark Prince
Barbarians
Hog Rider
Valkyrie
Spear Goblins Hog Rider Zap Wizard Dark Prince
Hog Rider
Spear Goblins Zap Arrows Valkyrie Barbarians Wizard Dark Prince
Wizard
Valkyrie Hog Rider Dark Prince
Dark Prince
Spear Goblins Zap Arrows Valkyrie Hog Rider Wizard

Defense Synergies 0 14

Spear Goblins
Zap Arrows Barbarians Valkyrie Dark Prince
Zap
Spear Goblins Arrows Barbarians Valkyrie Dark Prince
Arrows
Spear Goblins Zap Barbarians Valkyrie Dark Prince
Barbarians
Spear Goblins Zap Arrows
Valkyrie
Spear Goblins Zap Arrows Wizard
Hog Rider
Wizard
Valkyrie Dark Prince
Dark Prince
Spear Goblins Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Wizard
Barbarians Zap Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince
Arrows Barbarians Valkyrie Dark Prince
Arrows Spear Goblins Zap Valkyrie Dark Prince
Spear Goblins Zap Arrows Wizard
Zap Arrows Barbarians Valkyrie
Barbarians
Spear Goblins Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Spear Goblins Zap Arrows Wizard Dark Prince
Arrows Spear Goblins Zap Wizard
Barbarians Zap Valkyrie Wizard Dark Prince
Valkyrie Wizard Zap Arrows Barbarians Dark Prince
Barbarians
Barbarians Zap
Barbarians Wizard Arrows Valkyrie Dark Prince
Arrows Spear Goblins Zap Barbarians Valkyrie Wizard Dark Prince
Zap Arrows Valkyrie Wizard Spear Goblins Barbarians Dark Prince
Barbarians
Valkyrie Wizard Dark Prince Spear Goblins Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Zap Dark Prince
Zap Arrows Valkyrie Wizard
Barbarians Spear Goblins Zap Valkyrie Dark Prince
Valkyrie Dark Prince Zap Barbarians
Barbarians Valkyrie Dark Prince
Arrows Wizard Zap
Dark Prince Spear Goblins Barbarians Valkyrie
Barbarians Valkyrie Dark Prince
Zap Spear Goblins Barbarians Valkyrie Dark Prince
Barbarians
Barbarians Valkyrie Dark Prince
Zap Arrows Barbarians Valkyrie Dark Prince
Barbarians Dark Prince Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Spear Goblins Zap Valkyrie Dark Prince
Arrows Valkyrie Zap Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Barbarians Valkyrie Dark Prince
Wizard Zap Arrows Valkyrie Dark Prince
Arrows Wizard Spear Goblins Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Zap Arrows Valkyrie Wizard Dark Prince
Zap Arrows Wizard
Arrows
Zap Arrows
Spear Goblins Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard Dark Prince
Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows Barbarians
Zap Arrows Valkyrie Wizard Dark Prince
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Spear Goblins Barbarians Dark Prince
Zap Arrows Wizard
Arrows
Valkyrie Wizard Dark Prince
Arrows Zap Wizard
Zap Arrows
Dark Prince
Zap
Zap
Zap Dark Prince

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