My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Royal Giant
Barbarian Barrel
Barbarians Valkyrie Wizard Electro Wizard
The Log
Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Barbarians Hog Rider Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Hog Rider Electro Wizard Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Valkyrie Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Royal Giant
Fireball Hog Rider Wizard The Log Electro Wizard
Fireball
Royal Giant Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Wizard Electro Wizard
Hog Rider
Fireball Valkyrie The Log Barbarians Royal Giant Wizard Electro Wizard
Wizard
Royal Giant Valkyrie Hog Rider
The Log
Hog Rider Royal Giant Fireball
Electro Wizard
Royal Giant Fireball Valkyrie Hog Rider

Defense Synergies 1 8

Barbarians
Royal Giant
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Fireball Wizard The Log Electro Wizard
Hog Rider
Wizard
Valkyrie The Log Electro Wizard
The Log
Fireball Valkyrie Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log Electro Wizard
Barbarians Valkyrie The Log Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Fireball Valkyrie The Log
Fireball The Log Valkyrie Electro Wizard
Electro Wizard Fireball Wizard
Barbarians Fireball Valkyrie The Log Electro Wizard
Barbarians
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Fireball Wizard The Log
Fireball Wizard Electro Wizard
Barbarians Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Valkyrie Wizard Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball The Log Electro Wizard
Barbarians Wizard Fireball Valkyrie Electro Wizard
Fireball Barbarians Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard The Log Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Valkyrie Wizard Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard The Log
Barbarians Valkyrie The Log Electro Wizard
Valkyrie Barbarians Fireball The Log Electro Wizard
Barbarians Valkyrie
Fireball Wizard Electro Wizard
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Valkyrie
Electro Wizard Barbarians Fireball Valkyrie The Log
Barbarians
Barbarians Valkyrie
Barbarians Fireball Valkyrie The Log Electro Wizard
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Electro Wizard Fireball Valkyrie The Log
Valkyrie Barbarians Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Barbarians Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Barbarians Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Valkyrie Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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