My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tornado Electro Wizard Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap
Zap
Giant Tornado Electro Wizard Bats The Log
Giant
Bats Zap Lightning Wizard Tornado The Log Electro Wizard
Wizard
Tornado Giant
Tornado
Zap Wizard Giant The Log
Lightning
Giant
The Log
Zap Giant Tornado
Electro Wizard
Zap Giant

Defense Synergies 2 11

Bats
Zap The Log Electro Wizard
Zap
Electro Wizard Bats Tornado The Log
Giant
Wizard
Tornado The Log Electro Wizard
Tornado
Wizard Zap The Log Electro Wizard
Lightning
The Log
The Log
Bats Zap Wizard Tornado Lightning Electro Wizard
Electro Wizard
Zap Bats Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard The Log Electro Wizard
Bats Zap The Log Electro Wizard
Tornado Bats Lightning Electro Wizard
Bats Electro Wizard
Lightning Tornado The Log
Tornado The Log Bats Zap Electro Wizard
Bats Tornado Lightning Electro Wizard Zap Wizard
Lightning Zap The Log Electro Wizard
Tornado
Tornado Electro Wizard
Bats Electro Wizard Zap Wizard Tornado The Log
Bats Zap Wizard Tornado Electro Wizard
Bats Zap Wizard Lightning The Log Electro Wizard
Wizard Bats Zap Tornado The Log Electro Wizard
Electro Wizard
Tornado Zap Lightning The Log Electro Wizard
Wizard Bats Tornado Electro Wizard
Bats Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado The Log Bats Electro Wizard
Tornado Electro Wizard
Wizard Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Zap Wizard Lightning The Log
Bats Zap Lightning The Log Electro Wizard
Lightning Bats Zap Tornado The Log Electro Wizard
Wizard Bats Zap Tornado Electro Wizard
Bats Lightning Electro Wizard
Zap Lightning Electro Wizard Bats Tornado The Log
Bats
Lightning Zap Tornado The Log Electro Wizard
Lightning Wizard
Wizard
Electro Wizard Bats Zap Tornado Lightning The Log
Bats Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap Tornado The Log Electro Wizard
Lightning The Log
Lightning The Log
Wizard Zap The Log
Wizard Bats Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado Lightning
The Log Zap Wizard Tornado Lightning
Lightning Bats Tornado Electro Wizard
Lightning Zap Wizard Tornado The Log Electro Wizard
Lightning Zap Wizard Tornado
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning Tornado
Bats Lightning
Lightning Zap Wizard The Log Electro Wizard
Lightning Zap Wizard Tornado The Log
Lightning The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado Lightning Electro Wizard
Lightning Zap Wizard Tornado The Log
Lightning Zap Tornado The Log
Lightning Bats Zap Wizard Tornado Electro Wizard
Zap Lightning Electro Wizard Bats Wizard
Lightning
Lightning Zap Wizard The Log
Zap Lightning Electro Wizard
Wizard Lightning The Log
Zap Lightning Electro Wizard Bats
Lightning Zap Wizard Tornado Electro Wizard
The Log
Lightning Wizard Electro Wizard
The Log Zap Wizard Lightning
Lightning Zap Tornado
Zap Bats Tornado Lightning The Log Electro Wizard
Bats Zap Tornado Lightning Electro Wizard
Lightning Zap Tornado The Log Electro Wizard

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