My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Bomb Tower Wizard Dark Prince
The Log
Dark Prince
Earthquake
Bomb Tower
Arrows
Royal Delivery
Wizard Baby Dragon Dark Prince
Fireball
Bomb Tower Wizard Baby Dragon
Poison
Bomb Tower Wizard
Lightning
Bomb Tower Wizard Baby Dragon Dark Prince
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Rocket Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Tornado Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Bomb Tower Baby Dragon Dark Prince Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Tornado Bomb Tower

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Baby Dragon Dark Prince
Bomb Tower
Wizard
Tornado Rage Dark Prince
Rocket
Tornado
Rage
Wizard Dark Prince
Tornado
Zap Wizard Rocket Baby Dragon Dark Prince
Baby Dragon
Tornado Zap Dark Prince
Dark Prince
Zap Wizard Rage Tornado Baby Dragon

Defense Synergies 4 8

Zap
Bomb Tower Tornado Baby Dragon Dark Prince
Bomb Tower
Zap Tornado Baby Dragon
Wizard
Tornado Dark Prince
Rocket
Tornado
Rage
Tornado
Bomb Tower Wizard Rocket Zap Baby Dragon Dark Prince
Baby Dragon
Zap Bomb Tower Tornado Dark Prince
Dark Prince
Zap Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard Baby Dragon
Bomb Tower Zap Dark Prince
Bomb Tower Rocket Tornado Dark Prince
Bomb Tower Dark Prince
Bomb Tower Rocket Tornado Dark Prince
Tornado Zap Bomb Tower Baby Dragon Dark Prince
Rocket Tornado Zap Bomb Tower Wizard Baby Dragon
Rocket Zap Bomb Tower Baby Dragon
Bomb Tower Tornado
Tornado Dark Prince
Zap Bomb Tower Wizard Tornado Baby Dragon Dark Prince
Zap Wizard Tornado Baby Dragon
Bomb Tower Zap Wizard Rocket Dark Prince
Bomb Tower Wizard Rocket Zap Tornado Baby Dragon Dark Prince
Bomb Tower
Bomb Tower Rocket Tornado Zap
Bomb Tower Wizard Tornado Dark Prince
Bomb Tower Zap Wizard Tornado Baby Dragon Dark Prince
Zap Bomb Tower Wizard Tornado Baby Dragon Dark Prince
Bomb Tower Tornado
Wizard Dark Prince Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince
Zap Bomb Tower Wizard Rocket Baby Dragon
Zap Bomb Tower Rocket Dark Prince
Rocket Dark Prince Zap Tornado
Dark Prince
Wizard Rocket Zap Bomb Tower Tornado Baby Dragon
Rocket Dark Prince Bomb Tower
Bomb Tower Dark Prince
Zap Rocket Bomb Tower Tornado Baby Dragon Dark Prince
Bomb Tower Dark Prince
Rocket Zap Tornado Dark Prince
Rocket Dark Prince Bomb Tower Wizard
Wizard Bomb Tower Baby Dragon
Zap Bomb Tower Rocket Tornado Baby Dragon Dark Prince
Zap Bomb Tower Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Zap Tornado Baby Dragon
Rocket Baby Dragon
Rocket Dark Prince
Wizard Rocket Zap Baby Dragon Dark Prince
Wizard Zap Rocket Tornado Baby Dragon
Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado
Rocket Tornado
Rocket Zap Wizard Tornado Dark Prince
Zap Wizard Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Zap Wizard Baby Dragon Dark Prince
Rocket Zap Wizard Tornado Baby Dragon
Rocket Baby Dragon
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Tornado Wizard Baby Dragon Dark Prince
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Rocket Zap Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Rocket Wizard
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Rocket Dark Prince
Rocket Zap Wizard Tornado Baby Dragon
Wizard Rocket Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Rocket Zap Tornado
Dark Prince
Zap Rocket Tornado Baby Dragon
Zap Rocket Tornado
Zap Rocket Tornado Baby Dragon Dark Prince

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