My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Giant Skeleton
Giant Snowball
Goblins Minions Goblin Gang Balloon
Zap
Goblins Minions Goblin Gang Balloon
Barbarian Barrel
Goblins Goblin Gang Wizard Giant Skeleton
The Log
Goblins Goblin Gang Giant Skeleton
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblins Minions Goblin Gang
Royal Delivery
Goblins Minions Goblin Gang Wizard Balloon Giant Skeleton
Fireball
Minions Goblin Gang Wizard Elixir Collector Balloon
Poison
Minions Goblin Gang Wizard Elixir Collector Balloon
Lightning
Wizard Elixir Collector Balloon
Rocket
Wizard Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Goblin Gang Tornado Wizard Balloon Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Goblin Gang Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Balloon Giant Skeleton
Goblin Gang
Balloon Giant Skeleton
Wizard
Tornado Balloon Giant Skeleton
Elixir Collector
Tornado
Wizard Balloon Giant Skeleton
Balloon
Minions Goblin Gang Wizard Tornado Giant Skeleton
Giant Skeleton
Minions Goblin Gang Wizard Tornado Balloon

Defense Synergies 1 6

Goblins
Wizard Giant Skeleton
Minions
Giant Skeleton
Goblin Gang
Giant Skeleton
Wizard
Tornado Goblins Giant Skeleton
Elixir Collector
Tornado
Wizard Giant Skeleton
Balloon
Giant Skeleton
Goblins Minions Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Goblins Minions Goblin Gang
Goblin Gang Tornado Goblins Minions Giant Skeleton
Goblins Minions Goblin Gang
Tornado Giant Skeleton
Goblin Gang Tornado Goblins Minions
Minions Tornado Goblin Gang Wizard
Giant Skeleton
Goblins Minions Goblin Gang Tornado
Goblin Gang Tornado Goblins Giant Skeleton
Goblins Minions Goblin Gang Wizard Tornado Giant Skeleton
Minions Goblin Gang Wizard Tornado
Minions Goblin Gang Wizard Giant Skeleton
Wizard Goblins Minions Goblin Gang Tornado
Goblin Gang
Tornado Goblin Gang
Wizard Goblins Minions Goblin Gang Tornado
Goblins Minions Goblin Gang Wizard Tornado
Wizard Tornado Minions Giant Skeleton
Tornado
Goblin Gang Wizard Goblins Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Giant Skeleton
Goblin Gang Wizard
Goblin Gang Giant Skeleton Goblins Minions
Goblin Gang Giant Skeleton Tornado
Giant Skeleton Goblin Gang
Wizard Minions Goblin Gang Tornado
Goblin Gang Goblins Minions Giant Skeleton
Giant Skeleton
Giant Skeleton Goblins Minions Tornado
Goblin Gang
Minions Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Goblin Gang Wizard
Wizard
Goblin Gang Goblins Minions Tornado Giant Skeleton
Minions Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado
Giant Skeleton
Giant Skeleton
Wizard
Wizard Minions Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Goblins Minions Goblin Gang Tornado
Wizard Tornado
Wizard Tornado
Minions
Wizard
Wizard
Tornado
Minions
Wizard
Wizard Tornado
Minions Giant Skeleton
Wizard Tornado
Tornado
Tornado Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Minions Wizard
Wizard
Giant Skeleton
Wizard
Minions Goblin Gang
Wizard Tornado
Goblin Gang Wizard
Wizard
Tornado Giant Skeleton
Minions Goblin Gang Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton

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