My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Guards Baby Dragon Graveyard
Zap
Guards Graveyard
Barbarian Barrel
Wizard Guards Ice Wizard Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Wizard Guards Baby Dragon Bowler Ice Wizard Graveyard
Fireball
Wizard Baby Dragon Bowler Ice Wizard
Poison
Wizard Guards Ice Wizard Graveyard
Lightning
Wizard Baby Dragon Bowler Ice Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Freeze Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Baby Dragon Freeze Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Ice Wizard Baby Dragon Freeze Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Ice Wizard Baby Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado
Guards
Graveyard
Tornado
Wizard Baby Dragon Freeze Bowler Ice Wizard Graveyard
Baby Dragon
Tornado Graveyard Bowler Ice Wizard
Freeze
Graveyard Tornado
Bowler
Graveyard Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Bowler Graveyard
Graveyard
Baby Dragon Freeze Bowler Guards Tornado Ice Wizard

Defense Synergies 4 8

Wizard
Tornado Guards Freeze Ice Wizard
Guards
Wizard Baby Dragon Ice Wizard
Tornado
Wizard Bowler Ice Wizard Baby Dragon
Baby Dragon
Ice Wizard Guards Tornado Bowler
Freeze
Wizard
Bowler
Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Wizard Guards Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Baby Dragon
Ice Wizard
Tornado Bowler Freeze Ice Wizard
Guards Bowler Ice Wizard
Tornado Bowler
Tornado Freeze Bowler Guards Baby Dragon Ice Wizard
Tornado Wizard Baby Dragon Freeze Ice Wizard
Bowler Baby Dragon
Tornado Ice Wizard
Guards Tornado Bowler Ice Wizard
Guards Ice Wizard Wizard Tornado Baby Dragon Freeze Bowler
Wizard Tornado Baby Dragon Ice Wizard
Bowler Wizard Guards Freeze Ice Wizard
Wizard Bowler Guards Tornado Baby Dragon Freeze
Tornado Freeze Bowler
Wizard Tornado Bowler
Wizard Guards Tornado Baby Dragon Bowler Ice Wizard
Wizard Tornado Baby Dragon Freeze Guards Bowler Ice Wizard
Tornado
Wizard Bowler Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler
Wizard Baby Dragon Bowler
Guards Bowler
Guards Bowler Tornado
Guards Bowler
Wizard Tornado Baby Dragon Freeze Ice Wizard
Guards Bowler Ice Wizard
Freeze Tornado Baby Dragon
Guards
Guards Bowler
Guards Tornado Bowler
Bowler Wizard Guards
Wizard Baby Dragon Bowler
Guards Tornado Baby Dragon Freeze Bowler
Bowler Wizard Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Freeze
Tornado Baby Dragon Bowler Ice Wizard
Baby Dragon
Guards Freeze
Wizard Baby Dragon Bowler
Wizard Tornado Baby Dragon Freeze Ice Wizard
Wizard Tornado Baby Dragon Bowler
Wizard Tornado Baby Dragon Freeze Bowler Ice Wizard
Wizard Tornado
Guards Tornado Bowler
Wizard Tornado Bowler
Wizard Tornado Baby Dragon
Baby Dragon Bowler
Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon Bowler
Wizard Baby Dragon Bowler
Tornado Freeze
Wizard Baby Dragon Bowler
Wizard Tornado Baby Dragon Bowler
Baby Dragon Bowler
Wizard Tornado
Tornado Bowler
Baby Dragon
Tornado Freeze Wizard Baby Dragon Bowler Ice Wizard
Wizard Tornado Baby Dragon Bowler Ice Wizard
Wizard Tornado Baby Dragon Bowler
Tornado Baby Dragon
Wizard Tornado Baby Dragon Ice Wizard
Wizard Guards Freeze
Bowler
Wizard
Freeze
Wizard Bowler
Guards Freeze
Wizard Tornado Baby Dragon Ice Wizard
Freeze
Wizard Baby Dragon Bowler
Wizard Baby Dragon Bowler
Tornado
Guards Tornado Baby Dragon Freeze Bowler
Tornado
Tornado Baby Dragon Freeze Bowler

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