My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblins Goblin Barrel
Zap
Goblins Goblin Barrel Bandit
Barbarian Barrel
Goblins Wizard Goblin Barrel Ice Wizard Bandit
The Log
Goblins Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Wizard Goblin Barrel Ice Wizard Bandit
Fireball
Wizard Goblin Barrel Ice Wizard Bandit
Poison
Wizard Ice Wizard
Lightning
Ice Golem Wizard Ice Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Goblin Barrel Tornado Ice Wizard Bandit Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Goblin Barrel Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Ice Golem
Goblin Barrel Goblins
Fireball
Tornado
Wizard
Tornado Bandit
Goblin Barrel
Ice Golem Ice Wizard Bandit
Tornado
Fireball Wizard Ice Wizard
Ice Wizard
Goblin Barrel Tornado Bandit
Bandit
Wizard Goblin Barrel Ice Wizard

Defense Synergies 3 14

Goblins
Ice Golem Wizard Ice Wizard Bandit
Ice Golem
Goblins Fireball Wizard Tornado Ice Wizard Bandit
Fireball
Tornado Ice Golem Ice Wizard Bandit
Wizard
Tornado Goblins Ice Golem Ice Wizard Bandit
Goblin Barrel
Tornado
Fireball Wizard Ice Wizard Ice Golem
Ice Wizard
Tornado Goblins Ice Golem Fireball Wizard Bandit
Bandit
Goblins Ice Golem Fireball Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Wizard
Goblins Ice Wizard Bandit
Tornado Goblins Ice Wizard Bandit
Goblins Ice Wizard Bandit
Fireball Tornado
Fireball Tornado Goblins Ice Wizard Bandit
Tornado Fireball Wizard Ice Wizard
Ice Golem Fireball Bandit
Goblins Tornado Ice Wizard
Tornado Goblins Ice Golem Ice Wizard Bandit
Goblins Ice Wizard Ice Golem Fireball Wizard Tornado Bandit
Fireball Wizard Tornado Ice Wizard
Fireball Wizard Ice Wizard Bandit
Fireball Wizard Goblins Tornado
Bandit
Tornado Fireball Bandit
Wizard Goblins Fireball Tornado
Fireball Goblins Wizard Tornado Ice Wizard Bandit
Wizard Tornado Ice Golem Fireball Ice Wizard Bandit
Tornado
Wizard Goblins Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Fireball Bandit
Fireball Bandit Ice Golem Wizard
Bandit Goblins Ice Golem
Ice Golem Fireball Tornado Bandit
Bandit
Fireball Wizard Ice Golem Tornado Ice Wizard
Goblins Ice Golem Fireball Ice Wizard Bandit
Goblins Ice Golem Fireball Tornado Bandit
Fireball Tornado
Ice Golem Fireball Wizard Bandit
Wizard Fireball
Goblins Ice Golem Fireball Tornado
Ice Golem Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Bandit
Fireball Tornado Ice Wizard Bandit
Fireball Bandit
Ice Golem Fireball
Fireball Wizard
Fireball Wizard Ice Golem Tornado Ice Wizard
Wizard Tornado
Fireball Ice Golem Wizard Tornado Ice Wizard
Fireball Wizard Tornado Bandit
Goblins Fireball Tornado
Fireball Wizard Tornado Bandit
Fireball Wizard Tornado
Ice Golem Fireball Bandit
Fireball Bandit
Ice Golem Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Tornado
Fireball Wizard Bandit
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Ice Golem Tornado Fireball Wizard Ice Wizard
Fireball Wizard Tornado Ice Wizard Bandit
Fireball Wizard Tornado Bandit
Fireball Tornado Bandit
Ice Golem Fireball Wizard Tornado Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Fireball Bandit
Fireball Wizard Tornado Ice Wizard
Fireball
Fireball Wizard
Ice Golem Fireball Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Bandit

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