My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Balloon
Zap
Tombstone Inferno Tower Balloon
Barbarian Barrel
Knight Tombstone Inferno Tower Wizard Electro Wizard
The Log
Tombstone
Earthquake
Tombstone Inferno Tower
Arrows
Tombstone
Royal Delivery
Knight Wizard Balloon Electro Wizard
Fireball
Tombstone Inferno Tower Wizard Balloon Electro Wizard
Poison
Tombstone Inferno Tower Wizard Balloon Electro Wizard
Lightning
Knight Tombstone Inferno Tower Wizard Balloon Electro Wizard
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Inferno Tower Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Tornado Freeze Electro Wizard Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tombstone Tornado Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard Electro Wizard
Tombstone
Inferno Tower
Wizard
Tornado Knight Balloon
Tornado
Wizard Freeze Balloon
Freeze
Balloon Tornado
Balloon
Knight Freeze Wizard Tornado Electro Wizard
Electro Wizard
Knight Balloon

Defense Synergies 4 9

Knight
Inferno Tower Electro Wizard Wizard Tornado
Tombstone
Wizard Electro Wizard
Inferno Tower
Knight Electro Wizard Tornado
Wizard
Tornado Knight Tombstone Freeze Electro Wizard
Tornado
Wizard Knight Inferno Tower Electro Wizard
Freeze
Wizard Electro Wizard
Balloon
Electro Wizard
Knight Inferno Tower Tombstone Wizard Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Inferno Tower Wizard Electro Wizard
Inferno Tower Knight Tombstone Electro Wizard
Inferno Tower Tornado Knight Tombstone Freeze Electro Wizard
Inferno Tower Knight Tombstone Electro Wizard
Tombstone Tornado
Tornado Freeze Electro Wizard
Inferno Tower Tornado Electro Wizard Tombstone Wizard Freeze
Inferno Tower Electro Wizard
Inferno Tower Tombstone Tornado
Knight Tornado Inferno Tower Electro Wizard
Electro Wizard Knight Tombstone Wizard Tornado Freeze
Inferno Tower Wizard Tornado Electro Wizard
Tombstone Inferno Tower Knight Wizard Freeze Electro Wizard
Wizard Tombstone Tornado Freeze Electro Wizard
Inferno Tower Knight Tombstone Electro Wizard
Inferno Tower Tornado Freeze Electro Wizard
Wizard Knight Tombstone Inferno Tower Tornado Electro Wizard
Tombstone Knight Wizard Tornado Electro Wizard
Wizard Tornado Freeze Knight Tombstone Electro Wizard
Inferno Tower Tornado Electro Wizard
Wizard Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Inferno Tower Electro Wizard
Electro Wizard Knight Wizard
Tombstone Knight Inferno Tower Electro Wizard
Knight Inferno Tower Tornado Electro Wizard
Inferno Tower Knight Tombstone
Wizard Tornado Freeze Electro Wizard
Knight Tombstone Inferno Tower Electro Wizard
Inferno Tower Knight
Freeze Electro Wizard Knight Tombstone Inferno Tower Tornado
Inferno Tower Tombstone
Knight Tombstone Inferno Tower
Tornado Electro Wizard
Knight Tombstone Inferno Tower Wizard
Wizard
Tombstone Inferno Tower Electro Wizard Knight Tornado Freeze
Inferno Tower Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Tornado Electro Wizard
Knight Freeze
Wizard
Wizard Tornado Freeze
Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Tornado Electro Wizard
Knight Wizard Tornado Electro Wizard
Wizard Tornado
Knight
Freeze
Wizard
Wizard
Tornado Freeze
Wizard Electro Wizard
Wizard Tornado
Wizard Tornado
Tornado
Tornado Freeze Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Tornado
Wizard Tornado Electro Wizard
Electro Wizard Wizard Freeze
Wizard
Freeze Electro Wizard
Wizard
Electro Wizard Tombstone Freeze
Wizard Tornado Electro Wizard
Freeze
Knight Wizard Electro Wizard
Wizard
Tornado
Tornado Freeze Electro Wizard
Tornado Electro Wizard
Tornado Freeze Electro Wizard

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