My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Tesla Valkyrie Wizard Guards
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Hog Rider Wizard Guards
Fireball
Tesla Hog Rider Wizard
Poison
Bats Wizard Guards
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Guards Tesla Fireball Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Guards Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Giant Snowball
Hog Rider Fireball Valkyrie
Tesla
Fireball
Hog Rider Giant Snowball
Valkyrie
Bats Hog Rider Giant Snowball Wizard
Hog Rider
Bats Giant Snowball Fireball Valkyrie Wizard Guards
Wizard
Valkyrie Hog Rider
Guards
Hog Rider

Defense Synergies 0 14

Bats
Giant Snowball Tesla Valkyrie
Giant Snowball
Bats Tesla Valkyrie Wizard Guards
Tesla
Bats Giant Snowball Fireball Valkyrie Wizard Guards
Fireball
Tesla Valkyrie
Valkyrie
Bats Giant Snowball Tesla Fireball Wizard
Hog Rider
Wizard
Giant Snowball Tesla Valkyrie Guards
Guards
Giant Snowball Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard
Bats Tesla Valkyrie
Tesla Bats Giant Snowball Valkyrie
Tesla Bats Valkyrie Guards
Fireball Valkyrie
Fireball Bats Giant Snowball Tesla Valkyrie Guards
Bats Giant Snowball Tesla Fireball Wizard
Tesla Fireball Valkyrie
Tesla
Guards Giant Snowball Tesla Valkyrie
Bats Valkyrie Guards Giant Snowball Tesla Fireball Wizard
Tesla Bats Giant Snowball Fireball Wizard
Tesla Bats Giant Snowball Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Bats Giant Snowball Tesla Guards
Tesla
Giant Snowball Tesla Fireball
Tesla Wizard Bats Fireball Valkyrie
Tesla Fireball Bats Giant Snowball Valkyrie Wizard Guards
Giant Snowball Valkyrie Wizard Bats Tesla Fireball Guards
Tesla
Valkyrie Wizard Bats Giant Snowball Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Giant Snowball Tesla Fireball
Fireball Giant Snowball Tesla Valkyrie Wizard
Guards Bats Valkyrie
Valkyrie Guards Bats Tesla Fireball
Tesla Valkyrie Guards
Fireball Wizard Bats Giant Snowball Tesla
Guards Bats Tesla Fireball Valkyrie
Tesla Valkyrie
Bats Giant Snowball Fireball Valkyrie
Tesla Guards
Bats Tesla Valkyrie Guards
Giant Snowball Fireball Valkyrie Guards
Tesla Fireball Valkyrie Wizard Guards
Wizard Tesla Fireball Valkyrie
Tesla Guards Bats Fireball Valkyrie
Bats Valkyrie Giant Snowball Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Giant Snowball
Fireball
Fireball Valkyrie Guards
Fireball Wizard Giant Snowball Valkyrie
Fireball Wizard Bats Giant Snowball
Wizard
Fireball Giant Snowball Wizard
Fireball Giant Snowball Wizard
Bats Giant Snowball Fireball Guards
Fireball Valkyrie Wizard
Fireball Giant Snowball Wizard
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Wizard
Fireball Wizard
Giant Snowball Fireball
Bats
Giant Snowball Fireball Wizard
Giant Snowball Fireball Valkyrie Wizard
Fireball
Giant Snowball Fireball Wizard
Giant Snowball Fireball
Giant Snowball Fireball Valkyrie Wizard
Fireball Giant Snowball Wizard
Fireball Giant Snowball Wizard
Fireball
Bats Giant Snowball Fireball Wizard
Bats Giant Snowball Fireball Wizard Guards
Giant Snowball Fireball
Giant Snowball Fireball Wizard
Giant Snowball Fireball
Giant Snowball Fireball Wizard
Bats Fireball Guards
Fireball Giant Snowball Wizard
Fireball
Fireball Valkyrie Wizard
Giant Snowball Fireball Wizard
Giant Snowball Fireball
Bats Giant Snowball Fireball Guards
Bats Giant Snowball Fireball
Giant Snowball Fireball

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