My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Mega Minion Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Wizard Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Wizard Guards Balloon Lumberjack
Fireball
Mega Minion Wizard Balloon Lumberjack
Poison
Mega Minion Wizard Guards Balloon
Lightning
Mega Minion Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Mega Minion Guards Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Barbarian Barrel Mega Minion Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Mega Minion Barbarian Barrel Lumberjack
Mega Minion
Giant Snowball Balloon
Wizard
Balloon Lumberjack
Barbarian Barrel
Balloon Giant Snowball Lumberjack
Guards
Lumberjack
Freeze
Balloon
Balloon
Giant Snowball Barbarian Barrel Freeze Lumberjack Mega Minion Wizard
Lumberjack
Balloon Giant Snowball Wizard Barbarian Barrel Guards

Defense Synergies 0 18

Giant Snowball
Mega Minion Wizard Barbarian Barrel Guards Lumberjack
Mega Minion
Giant Snowball Wizard Barbarian Barrel Guards Freeze Lumberjack
Wizard
Giant Snowball Mega Minion Barbarian Barrel Guards Freeze Lumberjack
Barbarian Barrel
Giant Snowball Mega Minion Wizard Guards Lumberjack
Guards
Giant Snowball Mega Minion Wizard Barbarian Barrel Lumberjack
Freeze
Mega Minion Wizard Lumberjack
Balloon
Lumberjack
Giant Snowball Mega Minion Wizard Barbarian Barrel Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard Barbarian Barrel
Lumberjack Mega Minion
Lumberjack Giant Snowball Mega Minion Freeze
Lumberjack Mega Minion Guards
Barbarian Barrel Lumberjack
Barbarian Barrel Freeze Giant Snowball Mega Minion Guards Lumberjack
Giant Snowball Mega Minion Wizard Freeze
Barbarian Barrel
Lumberjack
Guards Giant Snowball Barbarian Barrel Lumberjack
Guards Giant Snowball Mega Minion Wizard Barbarian Barrel Freeze Lumberjack
Mega Minion Giant Snowball Wizard
Lumberjack Giant Snowball Wizard Guards Freeze
Wizard Giant Snowball Mega Minion Barbarian Barrel Guards Freeze Lumberjack
Lumberjack
Giant Snowball Freeze Lumberjack
Wizard Lumberjack
Giant Snowball Mega Minion Wizard Barbarian Barrel Guards Lumberjack
Giant Snowball Wizard Barbarian Barrel Freeze Mega Minion Guards Lumberjack
Lumberjack
Wizard Giant Snowball Barbarian Barrel Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Snowball Barbarian Barrel
Giant Snowball Mega Minion Wizard Barbarian Barrel Lumberjack
Guards Lumberjack
Guards Lumberjack Barbarian Barrel
Guards Lumberjack
Wizard Giant Snowball Freeze
Guards Mega Minion Lumberjack
Lumberjack
Freeze Giant Snowball Mega Minion Barbarian Barrel
Mega Minion Guards
Mega Minion Guards Lumberjack
Giant Snowball Guards
Wizard Guards Lumberjack
Wizard
Guards Mega Minion Barbarian Barrel Freeze Lumberjack
Giant Snowball Mega Minion Wizard Barbarian Barrel Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Freeze
Giant Snowball Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Guards Freeze
Wizard Giant Snowball Barbarian Barrel
Wizard Giant Snowball Mega Minion Freeze
Wizard
Giant Snowball Wizard Barbarian Barrel Freeze
Giant Snowball Wizard
Giant Snowball Guards Lumberjack
Wizard Barbarian Barrel
Giant Snowball Wizard
Giant Snowball Barbarian Barrel
Barbarian Barrel Freeze
Giant Snowball Barbarian Barrel
Giant Snowball Wizard Barbarian Barrel
Wizard Barbarian Barrel
Giant Snowball Barbarian Barrel Freeze
Giant Snowball Mega Minion Wizard Barbarian Barrel
Giant Snowball Wizard Barbarian Barrel
Giant Snowball Wizard
Giant Snowball Barbarian Barrel
Giant Snowball Freeze Wizard Barbarian Barrel
Mega Minion
Giant Snowball Wizard Barbarian Barrel
Giant Snowball Wizard
Barbarian Barrel
Giant Snowball Wizard
Giant Snowball Mega Minion Wizard Guards Freeze
Giant Snowball Mega Minion
Giant Snowball Wizard
Giant Snowball Freeze
Giant Snowball Wizard
Barbarian Barrel Guards Freeze
Giant Snowball Mega Minion Wizard
Freeze
Barbarian Barrel
Mega Minion Wizard Lumberjack
Giant Snowball Wizard
Giant Snowball
Mega Minion
Giant Snowball Guards Freeze
Giant Snowball
Giant Snowball Barbarian Barrel Freeze

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